Item Details

Royal Sage Book [2] ( R_Sage_Book )

ID 28636 Royal Sage Book [2]
Royal Sage Book [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Libro Género: Ambos Ubicaciones: Arma
Ataque: 90 Ataque mágico: 170 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Sebuah buku ajaib yang digunakan oleh para sarjana Glastheim.
Itu adalah senjata biasa tanpa fitur khusus,
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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Tidak dapat hancur
MATK +170
Magic damage element Wind & Water +5%
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MATK +4 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Varetyr Spear & Diamond Dust" +20%.
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic ke monster Undead & Angel +20%
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Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau

MATK +30,

Saat melakukan serangan magic,
Terdapat peluang Magic damage element Water & Wind +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan magic ke monster element Holy & Undead +20%
------------------------
Jenis : Book
Attack : 90
Berat : 100
Weapon Lv : 4
Syarat Lv : 170
Job : Sorcerer

A magic book used by Glastheim scholars.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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Can't be destroyed,
MATK + 170, increases wind and water property magical damage by 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Varetyr Spear and Diamond Dust damage by 20%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau

MATK + 30,
Has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.

If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Class : Book
Attack : 90
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Sorcerer

A court mystic's magical grimoire from Glast Heim.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
MATK +170, Wind and Water property magic damage +5%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Varetyr Spear and Diamond Dust damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30.
Has a chance to gain bonus Water and Wind property magical damage by 10% for 10 seconds when dealing magical damage.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Sage's Book are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Book Attack: 90
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Sorcerer Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Angel,20;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado