Runaway Accelerator [1] ( Runaway_Accelerator )
| ID 400047 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 70 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 20 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
|
Rápido é apelido para o capacete que melhora diversas habilidades e faz os inimigos comerem poeira. Increase physical, magical damage to all monsters by 1%. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bSubClass
Bono de Ítem
bSubClass
Firma:
Descripción:
+x% damage reduction against class c
bHPRegenRate
Bono de Ítem
bHPRegenRate
Firma:
Descripción:
Gain n HP every t milliseconds
bSPRegenRate
Bono de Ítem
bSPRegenRate
Firma:
Descripción:
Gain n SP every t milliseconds
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bIgnoreDefRaceRate
Bono de Ítem
bIgnoreDefRaceRate
Firma:
Descripción:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Bono de Ítem
bIgnoreMdefRaceRate
Firma:
Descripción:
Disregard n% of the target's MDEF if the target belongs to race r
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
||||||||||||||||||||||||||||||||||||||||