The Meow Family's Paycheck-LT [1] ( 2023Seppay_05 )
| ID 400550 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 10 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 20 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 130 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20*(.@r/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=12) {
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-500;
bonus2 bSkillCooldown,"SU_NYANGGRASS",-30000;
bonus3 bAutoSpell,"SU_LUNATICCARROTBEAT",5,50;
bonus3 bAutoSpell,"SU_CN_METEOR",5,50;
if (getskilllv("SU_SPIRITOFSEA") == 1) {
skill "CR_REFLECTSHIELD",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SU_PICKYPECK",10*(.@r/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10*(.@r/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",10*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",10*(.@r/3);
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"SU_STOOP",-5000;
}
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bAutoSpell
Bono de Ítem
bAutoSpell
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bPAtk
Bono de Ítem
bPAtk
Firma:
Descripción:
PAtk + n
bSMatk
Bono de Ítem
bSMatk
Firma:
Descripción:
SMatk + n
bAddRace
Bono de Ítem
bAddRace
Firma:
Descripción:
+x% physical damage against race r
bMagicAddRace
Bono de Ítem
bMagicAddRace
Firma:
Descripción:
+x% magical damage against race r
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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