Item Details

Celine's Dress [1] ( Celine_Dress )

ID 450179 Celine's Dress [1]
Celine's Dress [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 40
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um vestidinho feito a mão, super elegante e tão chique que é digno de ser usado até por uma bonequinha. As manchas vermelhas são somente adornos, e não tem relação com sua dona ou uma fábrica bem assustadora...
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ATQM +50.
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Refino +7 ou mais:
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de todas as propriedades +10%.
Refino +11 ou mais:
Pós-conjuração -10%.
Refino +12 ou mais:
Pós-conjuração -5% adicional.
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Conjunto
[Laço da Celine]
A cada refino do Laço:
Dano mágico de propriedade Sagrado, Sombrio, Veneno e Fantasma +1%.
A cada refino da Armadura:
Dano mágico de propriedade Sagrado, Sombrio, Veneno e Fantasma +1%.
Soma dos refinos +19 ou mais:
Dano mágico +15%.
Soma dos refinos +23 ou mais:
Dano mágico de todas as propriedades +20% adicional.
--------------------------
Conjunto
[Adereço da Celine]
A cada refino da Armadura:
ATQM +10.
Armadura com refino +9 ou mais:
Conjuração variável -5%.
Armadura com refino +11 ou mais:
Dano mágico de propriedade Água, Vento, Terra, Fogo e Neutro +10%.
Armadura com refino +13 ou mais:
Torna a armadura indestrutível em batalha.
--------------------------
Conjunto
[Luva dos Espíritos Malignos]
Dano mágico +10%.
Precisão perfeita +10.
Dano mágico contra todos os Tamanhos +15%.
Ao realizar ataques físicos:
5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
Dano mágico contra todas as raças de monstros +15%.
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Tipo: Armadura
DEF: 40 DEFM: 0
Peso: 50
Nível necessário: 130
Classes: Todas

Gaun yang pernah dipakai oleh Celline.
Noda darah sangat jelas terlihat di gaun ini.
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MATK + 50.
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Saat level tempa +7 atau lebih, Reduce Variable Cast time 10%.
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Saat level tempa +9 atau lebih, Menambah All Property Magic Damage +10%.
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Saat level tempa +11 atau lebih, Reduce after cast delay 10%.
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Saat level tempa +12 atau lebih, Tambahan Reduce after cast delay 5%.
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Saat dikenakan dengan Evil Spirit Glove,
MATK + 10%, Perfect Hit +10, Menambah Magic damage ke all size enemy sebesar 15%.
Saat melakukan serangan fisik, chance menambah magic damage all size enemy sebesar 15% selama 10 detik (Kecuali Player).
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Saat dikenakan dengan Celline's Ribbon,
Menambah Holy, Shadow, Poison dan Ghost property Magic damage setara dengan total tempa Celline's Ribbon dan Celline's Dress (%).
Apabila total tempa keduanya +19 atau lebih, MATK + 15%.
Apabila total tempa keduanya +23 atau lebih, Menambah Magic damage ke all property enemy sebesar 20%.
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Saat dikenakan dengan Celline's Brooch,
Tiap +1 Level tempa Celline's Dress MATK +10.
Saat level tempa Celline Dress +9 atau lebih, Reduce Variable Casting 5%.
Saat level tempa Celline Dress +11 atau lebih, Menambah magic damage elemen Water, Wind, Earth, Fire dan Neutral +10%.
Saat level tempa Celline Dress +13 atau lebih, Armor tidak bisa dihancurkan.
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Jenis: Armor
Def: 40
Berat: 50
Syarat Lv: 130
Job: All Job

A dress worn by Celine.
There are marks that look like old blood.

MATK + 50.
When Refined to 7, Variable Casting Time decreased by 10%.
When Refined to 9, all element magic damage increased by 10%.
When Refined to 11, Delay After Skill decreased by 10%.
When Refined to 12, Delay After Skill additionally decreased by 5%.

When worn together with Evilspirit Gloves,
MATK + 10%, probability of Perfect Hit increased by 10%, magical damage given to enemies of all sizes increased by 15%,
When attacking with physical attacks, increases magic damage too all race monsters by 15% for 10 seconds with a fixed probability(excluding players).

When worn together with Celine Ribbon,
Holy, Shadow, Poison, Ghost element magic damage increased by % based on sum of Celine Ribbon and Celine Dress refine level.
When the sum of Refine is higher than 19, MATK + 15%.
When the sum of Refine is higher than 23, 20% increase in magic damage to enemies of all elements.

When worn together with Celine Brooch Type K,
Per each Refine of Celine Dress, MATK + 10.
When Celine Dress is Refined to 9, Variable Casting Time decreased by 5%.
When Celine Dress is Refined to 11, damage of Water, Wind, Earth, Fire, Neutral element magic attacks increased by 10%.
When Celine Dress is Refined to 13, the armor is indesctructible.
Class : Armor Defense : 40
Weight : 50
Requires Level : 130
Usable By : All Jobs

Dress that belonged to Celine Kimi.
It is covered with some dark spots... Is it blood?

MATK +50.
If refine rate is +7, Variable Cast Time of all skills -10%.
If refined to +9, all property Magic Damage +10%.
If refine rate is +11, cooldown of all skills -10%.
If refine rate is +12, cooldown of all skills -5% additionally.

[If equipped with Evilspirit Gloves]
ATK +10%, Perfect Hit Chance +10%, MATK against all size enemies +15%.
With a certain chance, magic damage to monsters of all types (except players) increases by 15% for 10 seconds when performing a physical attack.

[If equipped with Celine's Ribbon]
Holy, Shadow, Poison and Ghost property magic damage increases depending on the total refine rate of Celine's Ribbon and Celine's Dress.
If total refine rate is +19 or higher, MATK +15%.
If total refine rate is +23 or higher, Magic Damage to all property monsters +20%.

[If equipped with Celine's Brooch]
MATK +10 per every refine level of Celine's Dress.
If refine rate of Celine's Dress is +9, Variable Cast Time of all skills -5%.
If refine rate of Celine's Dress is +11 or higher, Fire, Water, Wind, Earth and Neutral properties magic damage +10%.
If refine rate of Celine's Dress is +13, it becomes indestructible.
Class: Armor
Defense: 40
Weight: 50
Required Level: 130
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatk,50;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,10;
      if (.@r>=11) {
         bonus bDelayrate,-10;
         if (.@r>=12) {
            bonus bDelayrate,-5;
         }
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado