Item Details

Illusion Sprint Mail [1] ( Sprint_Mail_IL )

ID 450182 Illusion Sprint Mail [1]
Illusion Sprint Mail [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 150 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 40
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Armadura muito leve que permite que você galope o mais rápido que puder. Parece uma camiseta de corrida, mas funciona bem como armadura.
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VIT +5.
Regen. natural de HP +20%.
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Refino +7 ou mais:
Regen. natural de HP +20% adicional.
Refino +9 ou mais:
Pós-conjuração -5%.
Refino +11 ou mais:
Pós-conjuração -7% adicional.
--------------------------
Conjunto
Sapato Corredor Ilusional
ATQ da arma +10%.
Calçado e Armadura refinadas no +7 ou mais:
ATQ +70.
Soma dos refinos do conjunto 18 ou mais:
Dano físico a distância +15%.
Dano físico corpo a corpo +15%.
Soma dos refinos do conjunto 22 ou mais:
Conjuração fixa -0,7 segundos.
Dano físico contra monstros Chefes +25%.
--------------------------
Tipo: Armadura
DEF: 40 DEFM: 0
Peso: 150
Nível necessário: 130
Classes: Todas

Sprint Mail yang sudah diperkuat!!
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VIT + 5, HP recovery +20%.
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Apabila level tempa +7 atau lebih,
Tambahan HP Recovery +20%.
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Apabila level tempa +9 atau lebih,
Mengurangi Global Cooldown 5%.
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Apabila level tempa +11 atau lebih,
Mengurangi Global Cooldown 7%.
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Set Bonus
Illusion Sprint Mail
Illusion Sprint Shoes

Atk +10%.
Apabila level tempa keduanya +7 atau lebih, ATK +70.

Apabila total tempa keduanya +18 atau lebih, melee dan long range physical damage +15%.

Apabila total tempa keduanya +22 atau lebih, mengurangi fix cast time 0.7 detik, damage ke Boss monster +25%.
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Set Bonus
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove

MaxHP +15%, MaxSP +15%.
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Jenis : Armor
Def : 40
Berat : 150
Syarat Lv : 130
Job : All Job

VIT +5, increases HP recovery rate by 20%.

When refined +7 or higher, increases HP recovery rate by additional 20%.

When refined +9 or higher, reduces global cooldown by 5%.

[When refined +11 or higher, reduces global cooldown by additional 7%.
------------------------
Set Bonus:
Illusion Sprint Mail
Illusion Sprint Shoes

ATK +10%.

When each equipment refined +7 or higher, ATK +70.

If the sum of refine rate is 18 or higher, increases melee and long ranged physical damage by 15%.

If the sum of refine rate is 22 or higher, reduces fixed casting time by 0.7 seconds, increases physical damage against boss monsters by 25%.
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Set Bonus:
Illusion Sprint Mail
Illusion Sprint Ring
Illusion Sprint Glove

MHP +15%, MSP +15%.
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Type : Armor
Def : 40
Weight : 150
Required Level : 130
Class : All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bHPrecovRate,20;
bonus bVit,5;
if (.@r>=7) {
   bonus bHPrecovRate,20;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      if (.@r>=11) {
         bonus bDelayrate,-7;
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bHPrecovRate Bono de Ítem
bHPrecovRate
Firma:
bonus bHPrecovRate,n;
Descripción:
Natural HP recovery ratio + n%
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado