Item Details

Destroyer Boots [1] ( Destroy_World_Boots )

ID 470095 Destroyer Boots [1]
Destroyer Boots [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 20 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

MATK +30,
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Per 3 tingkat tempa,
Magical damage ke Race Demon, Angel dan Undead +4%,
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Jika tingkat tempa +7 atau lebih,
Magical damage ke Property Shadow, Fire dan Earth +10%.
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Jika tingkat tempa +9 atau lebih,
Reduce Fix Cast-time 0.5 detik.
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Jika tingkat tempa +11 atau lebih,
Cooldown-time dari skill "Crimson Rock" -1 detik.
Cooldown-time dari skill "Hell Inferno" -2 detik.
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Jika tingkat tempa +12 atau lebih,
Damage dari skill "Comet", "Earth Grave" & "Hell Inferno" +30%.
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Set Bonus
Destroyer Boots
Coyote Card

MATK +50,
Magical damage ke Boss monster +10%,
Ketika menerima serangan fisik jarak dekat mempunyai kesempatan untuk autocast "Comet" Lv 1.
------------------------
Set Bonus
Destroyer Boots
Dark Lord Card atau
Sealed Dark Lord Card

MATK +50,
Magical damage ke Boss monster +30%,
Ketika menerima serangan fisik jarak dekat mempunyai kesempatan untuk autocast "Comet" Lv 1.
Ketika melakukan serangan magic mempunyai kesempatan untuk mendapatkan INT +30 & MATK +20% selama 10 detik.
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Posisi : Shoes
Def : 0
Berat : 20
Syarat Lv : 100
Job : Semua Job

MATK +30.
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For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%.
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When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%.

When refine level 9 or more, Reduces fixed casting time by 0.5 seconds.

When refine level 11 or more,
reduces Cooldown of Hell Inferno skill by 2 seconds,
reduces Cooldown of Crimson Rock skill by 1 second,
reduces Cooldown of Earth Grave skill by 1 second.

When refine level 12 or more,
increases Damage of skill Comet, Hell Inferno, Earth Grave by 30%.
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Set Bonus:
Destroyer Boots
Coyote Card

MATK +50,
increases magical damage to Boss type monsters by 10%,
when being physically attacked, has 10% chance to trigger Comet lv1.
------------------------
Set Bonus:
Destroyer Boots
Dark Lord Card
or
Sealed Dark Lord Card

MATK +50,
increases magical damage to Boss type monsters by 30%,
when being physically attacked, has 30% chance to trigger Comet lv1,
when being magically attacked, has chance of INT +30, MATK +20% for 10 seconds.
------------------------
Class : Shoes
Def : 0
Weight : 20
Required level : 100
Jobs : All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatk,30;
bonus2 bMagicAddRace,RC_Angel,4*(.@r/3);
bonus2 bMagicAddRace,RC_Demon,4*(.@r/3);
bonus2 bMagicAddRace,RC_Undead,4*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11) {
   bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
   bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
}
if (.@r>=12) {
   bonus2 bSkillAtk,"WL_COMET",30;
   bonus2 bSkillAtk,"WL_HELLINFERNO",30;
   bonus2 bSkillAtk,"SO_EARTHGRAVE",30;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bMagicAddRace Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bFixedCast Bono de Ítem
bFixedCast
Firma:
bonus bFixedCast,t;
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bSkillCooldown Bono de Ítem
bSkillCooldown
Firma:
bonus2 bSkillCooldown,sk,t;
Descripción:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado