Fallen Gods Chant Magic Boots [1] ( Corruption_Boots )
| ID 470129 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 60 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Zapatos | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 200 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
|
Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,200;
bonus bMatkRate,2*(.@r/3);
bonus bSMatk,(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=9)
bonus bFixedCast,-500;
if (.@r>=11)
bonus2 bMagicAddEle,Ele_All,10;
if (.@r>=12) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
bonus2 bSkillAtk,"CD_FRAMEN",20;
}
if (.@r>=13)
autobonus "{ bonus bSpl,10; bonus bMatkRate,15; }",30,10000,BF_MAGIC;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bono de Ítem
bMaxHP
Firma:
Descripción:
MaxHP + n
bMaxSP
Bono de Ítem
bMaxSP
Firma:
Descripción:
MaxSP + n
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bSMatk
Bono de Ítem
bSMatk
Firma:
Descripción:
SMatk + n
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
bFixedCast
Bono de Ítem
bFixedCast
Firma:
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
Descripción:
+x% magical damage against element e
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bSpl
Bono de Ítem
bSpl
Firma:
Descripción:
SPL + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
||||||||||||||||||||||||||||||||||||||||