Item Details

Phantom Boots ( Virtue_Shoes_BR )

ID 470293 Phantom Boots
Phantom Boots Precio de compra: zeny Precio de venta: 0 zeny Peso: 20 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Calçados usados por uma pessoa que sacrificou sua vida. Dizem que é assombrado.
--------------------------
ATQ da arma +5%.
HP e SP máx. +7%.
Refino +8 ou mais:
Dano físico contra todos os tamanhos +10%.
Refino +10 ou mais:
Conjuração fixa -0,5 segundos.
Refino +12 ou mais:
Dano físico corpo a corpo +15%.
--------------------------
Conjunto
[Aura Fantasma]
FOR base 130 ou mais:
Conjuração fixa -0,5 segundos adicional.
Ao realizar ataques físicos, 1,5% de chance de ativar um Efeito por 5 segundos.
----
Efeito:
FOR +70.
--------------------------
Conjunto
[Volar]
Dano físico contra todas as raças +15%.
A cada refino do Calçado:
Dano crítico +3%.
Soma dos refinos 18 ou mais:
Conjuração variável de [Impacto Flamejante] -100%.
Soma dos refinos 22 ou mais:
100% de chance de converter 1% do dano físico causado em HP.
--------------------------
Conjunto
[Harve]
Dano físico contra todas as raças +15%.
A cada refino do Calçado:
Dano de [Aegis Inferi] e [Escudo Compressor] +3%.
Soma dos refinos 18 ou mais:
Conjuração variável de [Aegis Inferi] -100%.
Soma dos refinos 22 ou mais:
Recarga de [Aegis Inferi] -2 segundos.
--------------------------
Conjunto
[Caduceu]
Dano físico contra todas as raças +15%.
A cada refino do Calçado:
Dano de [Planta Infernal] e [Erva Daninha] +3%.
Soma dos refinos 18 ou mais:
Conjuração variável de [Erva Daninha] -100%.
Soma dos refinos 22 ou mais:
Recarga de [Erva Daninha] -1 segundo.
--------------------------
Tipo: Calçado
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 170
Classes: Todas

ATK +5%
MaxHP +7%
MaxSP +7%
------------------------
Jika tingkat tempa +8 atau lebih,
Global Cooldown -5%
Variable Cast-time -5%
------------------------
Jika tingkat tempa +10 atau lebih,
Fixed cast-time -0,5 detik
------------------------
Jika tingkat tempa +12 atau lebih,
Meningkatkan damage serangan fisikal sebesar 10%
------------------------
[Set Bonus]
Biolab Shoes (V2-1)
Fallen Subject Aura

Jika base STR 130 atau lebih,
Saat melakukan serangan fisikal, terdapat 1,5% chance untuk meningkatkan STR +70 selama 5 detik,
------------------------
[Set Bonus]
Biolab Shoes (V2-1)
Volar [2]

Jika total tingkat tempa set +22 atau lebih,
Saat melakukan serangan fisikal, terdapat chance 4% untuk menyerap 5% damage yang diberikan sebagai HP
Variable cast-time skill "Ignition Break" -50%
------------------------
[Set Bonus]
Biolab Shoes (V2-1)
Harve [2]

Jika total tingkat tempa set +22 atau lebih,
Damage skill "Earth Drive" +10%
Cooldown skill "Earth Drive" -0,5 detik
------------------------
[Set Bonus]
Biolab Shoes (V2-1)
Gene Rod [2]

Jika total tingkat tempa set +22 atau lebih,
Variable Cast-time -10%
Damage skill "Crazy Vines" +10%
------------------------
Posisi : Shoes
Def : 70
Berat : 20
Syarat Lv : 170
Job : Semua Job

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
   bonus2 bAddSize,Size_All,10;
if (.@r>=10)
   bonus bFixedCast,-500;
if (.@r>=12)
   bonus bShortAtkRate,15;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bFixedCast Bono de Ítem
bFixedCast
Firma:
bonus bFixedCast,t;
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado