Item Details

Convertible Critical Wing [1] ( Cvt_Critical_Wing )

ID 480197 Convertible Critical Wing [1]
Convertible Critical Wing [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 38
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Anos e anos de pesquisas para criar esta maravilhosa mochila propulsora! Ao equipar você se sente mais forte e pode até voar (mas não muito alto, ainda está sendo testada).
--------------------------
A cada 2 refinos:
ATQ +5. CRIT +2.
A cada 3 refinos:
Dano físico contra todos os Tamanhos +3%.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +7%.
Refino +9 ou mais:
Resistência a propriedade Neutro +7%.
Refino +11 ou mais:
Dano físico a distância +10%.
Dano físico corpo a corpo +10%.
--------------------------
Conjunto
[Óculos Neon]
Dano crítico +7%.
Conjuração variável -15%.
--------------------------
Conjunto
[Asas Vitoriosas]
Dano crítico +7%.
Pós-conjuração -15%.
--------------------------
Conjunto
[Chip de Batalha]
Dano crítico +7%.
Dano físico a distância +5%.
Dano físico corpo a corpo +5%.
--------------------------
Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 150
Classes: Todas

Multipurpose wing improved for high efficiency and high output.
Critical process is installed.
Compatible with various items.
------------------------
For every 2 refine levels, Increases ATK +5 and CRI +2.

For every 3 refine levels, Increases physical damage against all size enemies by 3%.
------------------------
If refine rate is 7 or higher, increases ASPD by 7%.

If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.

If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
------------------------
Set Bonus
Convertible Critical Wing
Deep Blue Sunglasses [1]

Increases critical damage by 7%, reduces variable casting time by 15%.
------------------------
Set Bonus
Convertible Critical Wing
Victory Wing Ear [1]

increases critical damage by 7%, reduces global cooldown by 15%.
------------------------
Set Bonus
Convertible Critical Wing
Battle Processor [1]

increases critical damage by 7%, increases melee and long ranged physical damage by 5%.
------------------------
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Jobs : All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bCritical,2*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
bonus2 bAddSize,Size_All,3*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,7;
   if (.@r>=9) {
      bonus2 bSubEle,Ele_Neutral,7;
      if (.@r>=11) {
         bonus bLongAtkRate,10;
         bonus bShortAtkRate,10;
      }
   }
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado