Graceful Force of Nature Cloak-LT [1] ( Occult_Nature_Cape_LT )
| ID 480526 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 10 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 150 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,15*(.@r/2);
bonus bSpl,.@r/2;
bonus2 bMagicAtkEle,Ele_Earth,10*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,10*(.@r/3);
if (.@r>=7) {
bonus bMatkRate,15;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
bonus2 bSkillAtk,"AG_ROCK_DOWN",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
if (.@r>=11) {
bonus bDelayrate,-12;
if (.@r>=12) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=13) {
bonus2 bIgnoreMdefClassRate,Class_Boss,10;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,8;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMatk
Bono de Ítem
bMatk
Firma:
Descripción:
Magical attack power + n
bSpl
Bono de Ítem
bSpl
Firma:
Descripción:
SPL + n
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
bIgnoreMdefClassRate
Bono de Ítem
bIgnoreMdefClassRate
Firma:
Descripción:
Disregard n% of the target's MDEF if the target belongs to class c
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
Descripción:
+x% magical damage against element e
bMagicAddRace
Bono de Ítem
bMagicAddRace
Firma:
Descripción:
+x% magical damage against race r
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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