Item Details

Patent Aquatic Spear [2] ( Up_Undine_Spear_K )

ID 530006 Patent Aquatic Spear [2]
Patent Aquatic Spear [2] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 140 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Lanza de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 195 Ataque mágico: No especificado Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Dano de [Disparo Perfurante] e [Toque do Oblívio] +15%.
Refino +9 ou mais:
Dano de [Disparo Perfurante] e [Toque do Oblívio] +20% adicional.
Refino +11 ou mais:
SP máx. +5%.
Precisão perfeita +7.
--------------------------
Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
--------------------------
Tipo: Lança
ATQ: 195 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 150
Classes: Guardiões Reais e evoluções

ATK +15 per 2 tingkat tempa
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Damage serangan fisik jarak-jauh +4% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
ASPD +10%

Damage dari skill "Cannon Spear & Vanishing Point" +15%
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Cannon Spear & Vanishing Point" +20%
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Jika tingkat tempa +11 atau lebih,
Perfect HIT +7
MaxSP +5%
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Set Bonus
Patent Aquatic Spear [2]
Great Hero Boots

STR +10
ATK +7%
------------------------
Jenis: Spear
ATK: 195
Berat: 140
Senjata Lv: 4
Lv min.: 150
Job: Royal Guard

It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher]rgsr_in,136,171,0,100,0,0.
Type: One handed spear Attack: 195
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Royalguard Type

A weapon that undine Hydrola gave to her lover, Royal Guard Matteo.
It is said that he killed more than one hundred enemies with this trident.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Ranged physical damage +4% for every 3 refine levels.
If refine rate is +7 or higher, Cannon Spear and Vanishing Point damage +15%, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9 or higher, Cannon Spear and Vanishing Point damage +20%.
If refine rate is +11 or higher, Perfect Strike +7%, Max SP +5%.
If equipped with Great Hero's Boots, STR +10, ATK +5%.

Class: One-handed spear ATK: 195
Weight: 140
Weapon level: 4
Required Level: 150
Jobs: Royal Guard and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=11) {
   bonus bPerfectHitAddRate,7;
   bonus bMaxSPrate,5;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bPerfectHitAddRate Bono de Ítem
bPerfectHitAddRate
Firma:
bonus bPerfectHitAddRate,n;
Descripción:
On-target impact attack probability + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#18 Hero's Weapon Modification Box I 6 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado