Item Details

Patent One Sky One Sun [2] ( Up_OneSkyOneSun )

ID 540010 Patent One Sky One Sun [2]
Patent One Sky One Sun [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 110 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Libro Género: Ambos Ubicaciones: Arma
Ataque: 200 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Este livro ficou por centenas de anos em posse de um poderoso guerreiro e acabou absorvendo uma parte da força espiritual desse guerreiro.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico corpo a corpo +4%.
--------------------------
Refino +7 ou mais:
Dano de [Chute Solar] +20%.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano de [Explosão Solar] +25%.
Refino +11 ou mais:
Dano físico contra todos os Tamanhos +15%.
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Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
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Tipo: Livro
ATQ: 200 ATQM: 0
Peso: 110
Nível da arma: 4
Nível necessário: 150
Classes: Mestres Taekwons e evoluções

Per 2 tingkat tempa

ATK +15
------------------------
Per 3 tingkat tempa

Melee attack +4%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Blaze Kick" +20%
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih

Damage dari skill "Solar Explosion" +25%
------------------------
Jika tingkat tempa +11 atau lebih

Fisikal damage ke semua size musuh +15%
------------------------
Set Bonus
Patent One Sky One Sun
Great Hero Boots

STR +10
ATK +7%
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Jenis : Books
ATK : 200
Berat : 110
Senjata Lv : 4
Syarat Lv : 150
Job : Star Emperor

Ancient book with the title of the only sun in the sky
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
Looking at the strong energy of the sun, he began to exert his natural power.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase melee physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 20%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Solar Explosion by 25%.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: å Attack: 200
Weight: 110
Weapon Level: 4
Required Level: 150
Class: Star Emperor Type

The full title of this ancient book is 'Treatise on All-Sun Light that Shines in the Eternal Sky'.
It contains a lot of information about various celestial bodies. The time of writing and the author are unknown.
The book's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

ATK +15 for every 2 refine levels.
Short-ranged physical damage +4% for every 3 refine levels.
If refine rate is +7 or higher, ASPD increases (Attack Delay -10%), Flaming Kick damage +20%.
If refined to +9 or higher, Solar Explosion damage +25%.
If refine rate is +11 or higher, physical damage inflicted on enemies of any size +15%.
If equipped with Ancient Hero Boots, STR +10, ATK +5%.
Class: Book
Attack: 200
Weight: 110
Weapon level: 4
Required Level: 150
Jobs: Star Emperor and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bShortAtkRate,4*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SJ_SOLARBURST",25;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,15;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado