Illusion Dea Staff [2] ( Dea_Staff_IL )
| ID 550031 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 100 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Báculo | Género: Ambos | Ubicaciones: Arma | |||||||||||||||||||||||||||||||||||||
| Ataque: 50 | Ataque mágico: 190 | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 120 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Sagrado | Clases: Cuarta clases., Todo Tercero | |||||||||||||||||||||||||||||||||||||
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A imagem da Deusa Sagrada da Luz está entalhada neste cajado longo. MATK +190 A long staff carved with the image of the Holy Goddess of Light. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bUnbreakableWeapon;
bonus bVit,2;
bonus bInt,6;
autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC;
bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
if (.@r>=9) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"AB_JUDEX",30;
if (.@r>=11) {
autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS";
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bAtkEle
Bono de Ítem
bAtkEle
Firma:
Descripción:
Gives the player's attacks element e
bUnbreakableWeapon
Bono de Ítem
bUnbreakableWeapon
Firma:
Descripción:
Weapon cannot be damaged/broken by any means
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bSPRegenRate
Bono de Ítem
bSPRegenRate
Firma:
Descripción:
Gain n SP every t milliseconds
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
autobonus3
Comando
autobonus3
Firma:
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Ejemplo:
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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