Item Details

Cancer Diadem ( Cancer_Diadem )

ID 5581 Cancer Diadem
Cancer Diadem Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 3
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 70 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um diadema magnífico feito em homenagem ao 4º signo zodiacal, Câncer. Traz um belo rubi, a gema do signo, incrustada em sua fronte, como uma pequena semente aguardando para brotar de forma misteriosa. Da mesma forma que o signo representa a força que cria a vida, a jóia revitaliza seu usuário de maneira misteriosa.
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INT +2.
Resistência a propriedade Água +5%.
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Refino +7 ou mais:
Dano mágico +2%.
Efetividade de cura +3%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 30
Nível necessário: 1
Classes: Todas

Sebuah diadem megah diciptakan untuk persembahan kepada tanda ke-4 zodiak, Cancer si kepiting. Yang melekat pada mahkota adalah batu permata Ruby yang indah, yang merupakan batu kelahiran bagi mereka yang lahir di bawah zodiak ini.
INT + 2, meningkatkan ketahan pada Water Property sebesar 5%.
Pada saat level 7 atau lebih tinggi, MDEF + 1, MATK + 2%, meningkatkan keefektifitas dari item Heal & recovery sebesar 3%.
Jenis : Pelindung kepala Defense : 3
Digunakan di: Atas Berat : 30
Level Persyaratan : 70
Untuk Profesi : Semua Profesi

A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab. Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign.
Int + 2,
Increases Resistance to Water Property by 5%.
If refined to 7 or higher,
MDef + 1, MATK +2,
Increase effectiveness of Heal & recovery items by 3%.
Class : Headgear
Defense : 3
Location : Upper
Weight : 30
Required Level : 70
Job : All

A magnificent diadem created to pay tribute to the 4th sign of the zodiac, Cancer the Crab.
Attached to the crown is a Ruby gemstone, the birthstone for those born under this sign.
Can be obtained via Arena Coins during 5th PvP season.
Int + 2,
Increases Resistance to Water Property by 5%.
[If refined to 7 or higher]
MDef + 1, MAtk +2%,
Increase effectiveness of Heal & recovery items by 3%.
Class: Headgear
Defense: 3
Location: Upper
Weight: 30
Required Level: 1
Job: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bInt,2;
bonus2 bSubEle,Ele_Water,5;
if (getrefine()>6) {
   bonus bMdef,1;
   bonus bHealPower,3;
   bonus bMatkRate,2;
}
Referencias del Script
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado