Item Details

Saint Mace [2] ( Saint_Hall )

ID 590003 Saint Mace [2]
Saint Mace [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 80 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Maza Género: Ambos Ubicaciones: Arma
Ataque: 170 Ataque mágico: 165 Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

A Clava Ancestral carrega uma energia pura e nunca antes sentida por Rune-Midgard. Seu golpe é capaz de mover montanhas, literalmente.
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Indestrutível em batalha.
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Dano mágico +3%.
A cada 2 refinos:
Dano mágico de propriedade Sagrado +1%.
A cada 3 refinos:
Dano de [Adoramus] +5%.
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Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Dano mágico de propriedade Sagrado +10% adicional.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
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Tipo: Maça
ATQ: 170 ATQM: 165
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Arcebispos e evoluções

Gada Suci yang pernah dipakai oleh High Priest pertama Gereja Prontera.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tidak bisa dihancurkan dalam battle.
MATK + 165, MATK + 3%.
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Tiap 2 level tempa, Holy propert magic damage +1%.
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Tiap 3 level tempa, menambah damage Adoramus sebesar 5%.
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Saat level tempa +9 atau lebih, mengurangi Variable cast time sebesar 10%.
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Saat level tempa +11 atau lebih, menambah Holy property magic damage sebesar 10%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic, chance INT+20
dan MATK +15% selama 7 detik.
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Jenis: Mace
Attack: 170
Berat: 80
Weapon Lv: 4
Syarat Lv: 100
Job: Archbishop

Mace that is said to have been used by a saint.
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
MATK + 165, MATK + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Type: Mace Attack: 170
Weight: 80
Weapon Lv: 4
Required Lv: 100
Required Job: Arch Bishop Jobs

Account Bound.
A heavy sacred weapon with a built-in incense burner.
It once belonged to legendary Archbishop Svenborn.
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MATK +165.
MATK +3%.
[For each 2 refine lv]
Holy property magical damage +1%
[For each 3 refine lv]
[Adoramus] damage +5%.
[If refine lv is 9 or higher]
Variable casting time -10%.
[If refine lv is 11 or higher]
Holy property magical damage +10%
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[Ancient Hero Set]
Ancient Hero Boots22171
Mace of the Righteous590003
Has a chance to activate effects for 7 seconds when dealing magical damage:
INT +20.
MATK +15%.
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Class: Mace
Attack: 170
Weight: 80
Weapon Lv: 4
Required Level: 100
Jobs: Arch Bishop Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bUnbreakableWeapon;
bonus bMatkRate,3;
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Holy,.@r/2;
bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5;
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Holy,10;
}
Referencias del Script
bUnbreakableWeapon Bono de Ítem
bUnbreakableWeapon
Firma:
bonus bUnbreakableWeapon;
Descripción:
Weapon cannot be damaged/broken by any means
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado