Item Details

Patent Blade Katar [2] ( Up_Blade_Katar )

ID 610009 Patent Blade Katar [2]
Patent Blade Katar [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 140 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Katar Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 275 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 150 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
Duplica a chance de causar um ataque crítico.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Velocidade de ataque +2%.
--------------------------
Refino +7 ou mais:
Dano de [Castigo de Loki] e [Lâminas de Loki] +25%.
Refino +9 ou mais:
Pós-conjuração -12%.
Refino +11 ou mais:
Dano físico a distância +10%.
Dano físico corpo a corpo +10%.
--------------------------
Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
--------------------------
Tipo: Katar
ATQ: 275 ATQM: 0
Peso: 140
Nível da arma: 4
Nível necessário: 150
Classes: Sicários e evoluções

ATK +15 per 2 tingkat tempa.
------------------------
ASPD +2% per 3 tingkat tempa.
------------------------
Jika tingkat tempa +7 atau lebih,
Damage skill "Rolling Cutter & Cross Ripper Slasher" +25%.
------------------------
Jika tingkat tempa +9 atau lebih,
Cooldown semua skill -12%.
------------------------
Jika tingkat tempa +11 atau lebih,
Damage serangan fisik (Dekat & Jauh) +10%.
------------------------
Saat dipakai dengan Great Hero Boots,
STR +10, ATK +7%
------------------------
Jenis: Katar
Attack: 275
Berat: 140
Weapon Lv: 4
Syarat Lv: 150
Job: Guillotine Cross

Qatar with sharp blades.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Reduce delay after attack by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Rolling Cutter, Cross Reaper Slasher by 25%.
When refined to +9 or higher, reduce global cooltime by 12%.
When refined to +11 or higher, increase melee and ranged physical damage by 10%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Katar Attack: 275
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Guillotine Cross Type

An infamous katar of Rodolfo, the legendary Guillotine Cross. Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Increases attack speed (reduces delay after attack by 2%) for every 3 refine levels.
If refine rate is +7 or higher, Rolling Cutter, Cross Ripper Slasher damage +25%.
If refine rate is +9 or higher, cooldown of all skills -12%.
If refine rate is +11 or higher, short-ranged and ranged physical damage +10%.
If equipped with Great Hero's Boots, STR +10, ATK +7%.
Class: Katar ATK: 275
Weight: 140
Weapon level: 4
Required Level: 150
Jobs: Guillotine Cross and subclasses

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bAspdRate,(.@r*2/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
   bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25;
}
if (.@r>=9) {
   bonus bDelayrate,-12;
}
if (.@r>=11) {
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bShortAtkRate Bono de Ítem
bShortAtkRate
Firma:
bonus bShortAtkRate,n;
Descripción:
Increases damage of short ranged attacks by n%
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

ID Ítem activador Ítems base Materiales Roles Detalles
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detalles
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detalles
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detalles
#15 Ancient Hero's Release Cube 38 0 Ítem resultado Detalles
#27 Hero's Weapon Modification Box V 4 0 rodatabase.base_item Detalles
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ítem resultado Detalles
Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado