LV5 Aspersio Scroll ( Aspersio_5_Scroll )
| ID 12217 |
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Prix d'achat: 2 zeny | Prix de vente: 1 zeny | Poids: 1 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||||||
| Type: Objet utilisable. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Non spécifié | |||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: Non spécifié | Niveau d'équipement min.: Non spécifié | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||||||
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Intransferível. Gulungan untuk yang memiliki spesial efek yaitu memberikan level 5 Aspersio. A scroll in which Account Bound. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Commerce
Délai
Non spécifié
if (countitem(523)>0) {
skilleffect "PR_ASPERSIO",0;
sc_start SC_ASPERSIO,180000,5;
delitem 523,1;
}
Références du Script
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
countitem
Commande
countitem
Signature:
Description:
invoking character has in the inventory.
Like 'getitem', this function will also accept an 'english name' from the
database as an argument.
If you want to state the number at the end of a sentence, you can do it by
adding up strings:
Exemple:
skilleffect
Commande
skilleffect
Signature:
Description:
attached character or, when defined, on any unit with the given ID.
involves displaying of a number (healing or damaging). Note, that this command
will not actually use the skill, it is intended for scripts, which simulate
skill usage by the NPC, such as buffs, by setting appropriate status and
displaying the skill's effect.
This will heal the character with 2000 HP, buff it with Blessing Lv 10 and
Increase AGI Lv 5, and display appropriate effects.
Exemple:
delitem
Commande
delitem
Signature:
Description:
This command will remove a specified amount of items from the invoking/target character.
Like all the item commands, it uses the item ID found inside ''.
It is always a good idea to check if the player actually has the items before you delete them.
If you try to delete more items that the player has, the player will lose the ones he/she has
and the script will terminate with an error.
Like 'getitem', this command will also accept an 'english name' field from the
database. If the name is not found, nothing will be deleted.
Exemple:
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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