Hauyne Huuma [1] ( Hauyne_Huuma_EXE )
| ID 1339 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 120 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Shuriken Fuuma | Genre: Les deux | Lieux: Main_Droite + Main_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: 150 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 70 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bStr,3;
if (.@r>=5) {
bonus bAtkRate,2;
bonus bAspd,1;
}
if (.@r>=7) {
bonus bBaseAtk,10;
bonus2 bSkillAtk,"NJ_HUUMA",10;
bonus2 bVariableCastrate,"NJ_HUUMA",-10;
}
if (.@r>=9) {
bonus bBaseAtk,20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
bonus2 bVariableCastrate,"NJ_HUUMA",-20;
}
if (.@r>=10) {
bonus bAtkRate,3;
bonus bMaxHP,500;
bonus2 bAddRace,RC_All,2;
}
if (.@r>=12) {
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,3;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspd
Bonus d’Objet
bAspd
Signature:
Description:
Attack speed + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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