Item Details

Glorious Flamberge ( Krieger_Onehand_Sword1 )

ID 13416 Glorious Flamberge
Glorious Flamberge Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 0 Emplacements: Non spécifié
Type: Arme. Sous-type: Épée à une main Genre: Les deux Lieux: Arme
Attaque: 130 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 80 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Espada fabricada no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +75%.
Ignora 20% da DEF das raças Humanoide e Humano.
Se refinada em +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 1.
Se refinada em +7 ou mais:
Velocidade de ataque +10%.
Se refinada em +9 ou mais:
Chance de autoconjurar [Ferimento Mortal] nv. 2 ao usar [Golpe Fulminante].
[Carniceiro] nv. 1
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 4%.
Refino +7: 9%.
Refino +8: 16%.
Refino +9: 25%.
Refino +10: 36%.
Refino +11: 49%.
Refino +12: 64%.
Refino +13: 81%.
Refino +14: 100%.
Tipo: Espada de Uma Mão
Ataque: 130
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Aprendiz / Espadachim / Mercador / Gatuno

75% meningkatkan serangan fisik melawan monster Demihuman.
Mengabaikan 20% defense fisik dari monster Demihuman.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% meningkatkan dalam pengabaian defense fisik dari monster Demihuman
[Slaughter] Lv 1
+7 Upgrade
kecepatan serang meningkat (mengurangi delay setelah menyerang sebesar 10%)
+9 Upgrade
Ketika menggunakan [Bash], Kemungkinan Autocast [Fatal Blow] Lv. 2 selama waktu tertentu.
Jenis : One Handed Sword
Attack : 130
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Novice Class, Swordman Class, Merchant Class, Thief Class, dan Ninja

Account Bound
Class: One-Handed Sword
Attack: 130
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Novice, Swordman, Merchant, Thief
Physical Attack against Demihuman monsters +75%.
Ignore 20% of Physical Defense of Demihuman monsters.
Physical Attack against Human Player monsters +75%.
Ignore 20% of Physical Defense of Human Player monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Demihuman physical defense +5%,
+6 Upgrade : Ignore Human Player physical defense +5%,
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+7Upgrade :Increase in attack speed(Delay after attacking reduces by 10%)
+9 Upgrade : When using [Bash], has a chance of activating Lv. 2 [Fatal Wound].

Character Bound.
Ignores physical defense of Human and Demihuman enemies +20%.
Weapon damage to Human and Demi-Humans by formula +(75%+([refine lv - 4] *[refine lv - 4]))
Has a chance of autocasting Lv 1.[Lex Divina] when physically attacking.
Indestructable
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[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
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[If refine lv +7]
ASPD +5%.
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[If refine lv +9]
When using[Bash], has a chance of casting Lv 2[Critical Wounds].
ASPD +5%.
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[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Merchant and Thief Class

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Non
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>6)
   bonus bAspdRate,5;
if (.@r>8) {
   bonus bAspdRate,5;
   bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200;
}
Références du Script
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bIgnoreDefRaceRate Bonus d’Objet
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
bUnbreakableWeapon Bonus d’Objet
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
pow Commande
pow
Signature:
pow(<number>,<power>)
Description:
Returns the result of the calculation. Example:
Exemple:
.@i = pow(2,3); // .@i will be 8
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAutoSpellOnSkill Bonus d’Objet
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

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