Item Details

Elegant Doram Suit [1] ( Doram_Ele_Suit )

ID 15156 Elegant Doram Suit [1]
Elegant Doram Suit [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 90 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 120
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 175 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Roupas ainda mais requintadas que as Vestes Elegantes. Só pra quem é chique no último!
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HP e SP máx. +15%.
A cada refino:
INT e DES +1.
Refino +9 ou mais:
Custo de SP das habilidades -5%.
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Conjunto
[Sapato Luxuoso de Doram]
[Manto Luxuoso de Doram]
HP máx. +4.000.
A conjuração não pode ser interrompida.
--------------------------
Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 90
Nível necessário: 175
Classes: Invocadores

Pakaian ringan yang elegan yang disukai oleh Doram yang rapi.
MHP + 15%, MSP + 15%.
Int + 1, Dex +1 setiap 1 level upgrade.
Jika level upgrade mencapai +9 atau lebih, Mengurangi konsumsi SP dari skill sebanyak 5%.
Jika digunakan dengan Luxurious Doram Suit, Luxurious Doram Shoes, Luxurious Doram Manteau,
MHP + 4000, Casting pengguna tidak dapat diganggu di luar WoE.
Mengurangi fixed casting time dari skill sebanyak 25%. Mengurangi fixed casting time dari skill sebanyak 1% per level upgrade dari Luxurious Doram Suit, Luxurious Doram Manteau, Luxurious Doram Shoes
Jenis : Armor Def : 120
Berat : 90
Persyaratan Level : 175
Untuk Profesi : Doram

Elegant light outfit favored by the tidy Doram.
Class: Armor
Defense: 120
Property: Neutral
Weight: 90
Requires Level: 175
Usable By: Doram
Int + 1 per upgrade level of the item.
Dex + 1 per upgrade level of the item.
Max HP + 15%
Max SP + 15%
If upgrade level is +9 or higher,
Reduces the SP cost of skills by 5%.

Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Max HP + 4000
Reduces the fixed casting time of skills by 25%.
Reduces the fixed casting time of skills by an additional 1% per upgrade level of Elegant Doram Suit [1], Elegant Doram Manteau [1], Elegant Doram Shoes [1].
The users casting cannot be interrupted outside of WoE.

Set Bonus
Elegant Doram Suit [1]
Elegant Doram Manteau [1]
Elegant Doram Shoes [1]
Charming Grass Necklace [1]
Advanced Leaf Charm [1]
Max HP + 20%
Max SP + 20%
Increases the damage of Catnip Meteor by 200%.

Elegant light outfit favored by the tidy Doram.
-------------
Max HP, SP +15%.
[For each refine lv]
INT, DEX +1.
[If refine lv is +9 or higher]
SP cost of skills -5%.
-------------
[Elegant Cat Set]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Max HP +4000.
Fixed casting time of skills -25%.
[For each refine lv of set items]
Fixed casting time of skills -1%.
The users casting cannot be interrupted outside of WoE.
-------------
[Elegant Cat Set II]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Cute Grass Necklace28381
Fair Saurel Charm28418
Max HP +25%, Max SP +15%.
Healing skills effectiveness +30%.
Enables use of[Heal] Lv 9.
-------------
[Elegant Cat Set III]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Charming Grass Necklace28382
Fair Leaf Charm28417
Max HP, SP +20%.
[CN Meteor] damage +200%.
-------------
[Elegant Cat Set IV]
Elegant Doram Suit15156
Elegant Doram Manteau20790
Elegant Doram Shoes22085
Fresh Grass Necklace28380
Fair Bunny Charm28420
Max HP +30%, Max SP +9%.
[Lunatic Carrot Beat] damage +200%.
-------------
Class: Armor
Defense: 120
Weight: 90
Requires Level: 175
Jobs: Summoner

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
.@r = getrefine();
bonus bDex,.@r;
bonus bInt,.@r;
if (.@r > 9)
   bonus bUseSPrate,-5;
Références du Script
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Bonus d’Objet
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié