Meteor Strike [2] ( Meteor_Strike )
| ID 16043 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 2000 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Masse | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 1 | Attaque magique: Non spécifié | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 110 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Sebuah senjata yang sangatlah berat bahkan tidak bisa dikendalikan oleh orang kuat sekalipun Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH");
bonus bBaseAtk,30*getskilllv("MO_IRONHAND");
.@s = getskilllv("AM_AXEMASTERY");
bonus bBaseAtk,7*.@s;
bonus bHit,5*.@s;
bonus bBaseAtk,10*getrefine();
if (getskilllv("MC_PUSHCART") > 9)
skill "MC_CARTREVOLUTION",1;
if (getskilllv("SM_SWORD") > 0)
skill "KN_BOWLINGBASH",1;
.@str = readparam(bStr);
if (.@str > 119)
bonus bUseSPrate,-30;
else if (.@str > 107)
bonus bUseSPrate,-20;
Références du Script
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bHit
Bonus d’Objet
bHit
Signature:
Description:
Hit + n
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bUseSPrate
Bonus d’Objet
bUseSPrate
Signature:
Description:
SP consumption + n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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