Item Details

Rubber Hammer [2] ( Ein_1HHAMMER )

ID 16099 Rubber Hammer [2]
Rubber Hammer [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 190 Emplacements: 2
Type: Arme. Sous-type: Masse Genre: Les deux Lieux: Arme
Attaque: 160 Attaque magique: 180 Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Pela sua durabilidade, essa arma é uma ferramenta usada para nivelar pisos dentro da Mina de Einbech.
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Indestrutível em batalha.
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Dano mágico +7%.
Efetividade de cura +15%.
Dano de [Adoramus] +10%.
Refino +7 ou mais:
Conjuração variável -10%.
Dano mágico de propriedade Sagrado +7%.
Refino +9 ou mais:
Dano de [Adoramus] +15% adicional.
Ao realizar ataques mágicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
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Efeito:
Dano mágico contra todos os Tamanhos +15%.
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Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
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Tipo: Maça
ATQ: 160 ATQM: 180
Peso: 190
Nível da arma: 4
Nível necessário: 170
Classes: Arcebispos e evoluções

Sebuah Palu yang digunakan untuk menginvestigasi tambang-tambang yang berada di Einbroch,
Terapi orang-orang sering menggunakannya untuk bertarung karena design dan ketahanannya.
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Tidak dapat hancur.

MATK +180,
MATK +7%

Healing Effect +15%,
Damage dari skill "Adoramus" +10%.
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Jika tingkat tempa +7 atau lebih,

Magic Damage property Holy +7%,
Variable Cast Time -10%.
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Jika tingkat tempa +9 atau lebih,

Damage dari skill "Adoramus" +15%,
Saat melakukan serangan magic, mempunyai kemungkinan untuk memberikan tambahan 15% Magic Damage ke semua size musuh selama 5 detik,
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Jika tingkat tempa +11 atau lebih,

After-Cast delay -20%,
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Jenis : Mace
ATK : 160
Berat : 190
Weapon Lv : 4
Syarat Lv : 170
Job : Arch Bishop Class

A hammer used to investigating mine shafts in Einbroch.
It's a tool used to check shafts, but people often use it in battle due to its design and durability.
_
MATK +180, indestructible.
MATK +7%
Healing Recovery +15%, Adoramus damage +10%.
When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%.
When refined to +9 or higher, Additional Adoramus damage +15%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Mace ATK: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes

A hammer to explore Einbech mine.
Used as the primary tool for mine exploring. These hammers are very durable and handy. They can be used for combat purposes as well.
_
MATK +180, cannot be destroyed.
MATK +7%.
Heal +15%, Adoramus damage +10%
If refine rate is +7 or higher, Holy property magic damage +7% and Variable Cast Time of all skills -10%.
If refine rate is +9 or higher, Adoramus damage additionally +15%.
With a certain chance magic damage inflicted on enemies of any size +15% for 5 sec. when performing a magic attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Weight: 190
Weapon level: 4
Required Level: 170
Jobs: Archbishop and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,7;
bonus bHealPower,15;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,7;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"AB_ADORAMUS",15;
   autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,5000,BF_MAGIC;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Bonus d’Objet
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bHealPower Bonus d’Objet
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

# Objets cibles Rôles Emplacements Détails
#63 18 Enchantement d’objet 2 Détails
ID Objet déclencheur Objets de base Matériaux Rôles Détails
#61 Amplification Schematic (Rubber Hammer) 1 5 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié