RWC Memory Staff [1] ( RWC_Memory_Staff )
| ID 1670 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 50 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Bâton | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 25 | Attaque magique: 30 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 3 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 1 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Este incrível cajado possui parte de toda a magia usada no Ragnarök World Championship. Quando equipado em conjunto com o Colar RWC, Magias Ocultas podem despertar. Memory Staff yang memiliki sihir luar biasa untuk merayakan RWC 2012. A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold. A staff created for the 2012 Ragnarok World Championship. Infused with pure gold. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,30*(.@r/3);
if (.@r>=6) {
bonus2 bMagicAddRace,RC_All,5;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_All,5;
bonus5 bAutoSpell,"HW_MAGICPOWER",1,5,BF_MAGIC,0;
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bonus5
Commande
bonus5
Signature:
Description:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Bonus d’Objet
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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