Item Details

Drooping Alicel ( Alicel_Drooping_Doll )

ID 18630 Drooping Alicel
Drooping Alicel Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 50 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 6
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 70 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Uma boneca idêntica a uma Alicel, a construto biomecânica construída na Fábrica de Robôs de Kiel Hyre que não deu muito certo.
Dizem as lendas que a Alicel original foi corrompida por alguma energia sombria e assim saiu de controle.
Para sua sorte, sua boneca não seguiu o mesmo caminho. O fato de você estar sentindo essa incontrolável sede de sangue não tem relação alguma com isso.
Pare de pensar besteiras... Hora de estraçalhar os inimigos...
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Dano físico contra as raças Humano e Humanoide +10%.
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Refino +7 ou mais:
Ao realizar ataques físicos:
1% de chance de ativar um [Efeito] por 7 segundos.
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Efeito:
Velocidade de ataque +100%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 6 DEFM: 0
Peso: 50
Nível necessário: 70
Classes: Todas, exceto Aprendizes

Boneka Alice yang lucu dari pabrik robot.
Meningkatkan kekuatan serangan pada monster jenis Demihuman dan Demon sebesar 10%.
Jika tingkat tempa +7 atau lebih, terdapat kemungkinan kecil untuk menambah ASPD sebesar 100% selama 7 detik.
Jenis : Headgear Tk Def : 6
Dikenakan di : Atas Berat : 50
Minimum Lvl : 70
Job : Semua kecuali novice

A cute doll of a drooping Alicel from the Robot Factory.
Class: Headgear
Position: Upper
Defense: 6
Weight: 50
Requires Level: 70
Usable By: All Jobs except Novice Jobs
Increases Physical damage on Demi-Human, Human Player, and Demon race targets by 10%.
If upgrade level is +7 or higher,
Adds a X% chance of buffing the user for 7 seconds when performing a Physical attack; Aspd + 100%
Concept by Allysia.

A cute doll of a drooping Alicel from the Robot Factory.
Increases damage to Demihuman and Demon monsters by 10%.
If refined to +7 or higher, has a low chance of adding 100% Aspd for 7 seconds.
Created by Allysia
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Class: Headgear
Location: Upper
Defense: 6
Weight: 50
Required Level: 70
Jobs: All except novice

Tous sauf:

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Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
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Utilisation
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Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
if (getrefine() > 10) {
   autobonus "{ bonus bAspdRate,100; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
}
Références du Script
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
specialeffect2 Commande
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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