Item Details

Hippie Guitar [2] ( Hippie_Guitar )

ID 1944 Hippie Guitar [2]
Hippie Guitar [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 100 Emplacements: 2
Type: Arme. Sous-type: Instrument de musique Genre: Masculin Lieux: Arme
Attaque: 140 Attaque magique: Non spécifié Portée: 2 Défense: Non spécifié
Niveau d'arme: 3 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Violão psicodélico para tocar músicas de paz e amor.
Parece ter sido muito usado.
[A cada nível de [Lições de Música], velocidade de ataque +1%.
Refino +7 ou mais, a cada nível de [Lições de Música], ATQ+5.
Refino +9 ou mais: velocidade de ataque +1.
Tipo: Instrumento Musical ATQ: 140
Peso:100
Nv. da arma: 3
Nv. necessário: 100
Classes: Trovadores e evoluções

Gitar yang mencerminkan keinginan untuk hidup bebas
Terlihat tua dan usang, tetapi cukup berat dan dapat memberikan damage yg besar saat di ayunkan
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Per level Musical Lesson
ASPD +1%
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Jika tingkat tempa +7 atau lebih
ATK +5, per level Musical Lesson
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Jika tingkat tempa +9 atau lebih
ASPD +1
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Set Bonus
Hippie Clothes
Hippie Feather
Hippie Guitar

ATK +30
ASPD +1
Meningkatkan CRITDMG +20%
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Jenis : Instrument
ATK : 140
Properti : Netral
Berat : 100
Weapon Lv : 3
Syarat Lv : 100
Job : Minstrel

A guitar that embodies the player's yearning for personal freedom. It's old and beat-up, and it's heavy enough to do some serious damage when swung.
Class: Musical Instrument
Attack: 140
Property: Neutral
Weight: 100
Weapon Level: 3
Requires Level: 100
Usable By: Minstrel
Aspd + 1% per level of Musical Lessons known.
If upgrade level is +7 or higher,
ATK + 5 per level of Musical Lessons known.
If upgrade level is +9 or higher,
Aspd + 1
Set Bonus
Hippie Clothes
Hippie Feather
Hippie Guitar
ATK + 30
Aspd + 1
Increases critical damage on targets by 20%.

A guitar that embodies the player's yearning for personal freedom. It's old and beat-up, and it's heavy enough to do some serious damage when swung.
[For each Lv of Music Lessons.]
Aspd +1%
[If refine Lv 7 or higher]
For each Lv of Music Lessons.
ATK +5
[If refine Lv 9 or higher]
Aspd +1
[Set bonus]
Hippie Clothes
Hippie Feather
Hippie Guitar
ATK +30
Aspd +1
Critical damage +20%.
Class: Musical Instrument
Attack: 140
Property: Neutral
Weight: 100
Weapon Level: 3
Requires Level: 100
Usable By: Minstrel

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
.@lvl = getskilllv("BA_MUSICALLESSON");
bonus bAspdRate,.@lvl;
if (.@r>=7)
   bonus bBaseAtk,(5*.@lvl);
if (.@r>=9)
   bonus bAspd,1;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 3 Oui 3 Non spécifié Détails

Non spécifié