Item Details

Gunslinger Shadow Weapon ( S_Gunslinger_Weapon )

ID 24283 Gunslinger Shadow Weapon
Gunslinger Shadow Weapon Prix d'achat: zeny Prix de vente: 0 zeny Poids: 0 Emplacements: Non spécifié
Type: Équipement de l'Ombre. Sous-type: Non spécifié Genre: Les deux Lieux: Arme d'Ombre
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: Non spécifié Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Luvas usadas como complemento para o manejo de armas convencionais.
--------------------------
A cada refino:
ATQ e ATQM +1.
Ignora 3% da DEF de monstros normais.
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Velocidade de ataque +1.
Refino +7 ou mais:
Dano físico a distância +3%.
Velocidade de ataque +1 adicional.
Refino +9 ou mais:
Dano físico a distância +5% adicional.
Velocidade de ataque +1 adicional.
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A cada nível aprendido de [Olhos de Serpente]:
Ignora +3% da DEF de monstros normais.
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Conjunto
Escudo Sombrio de Justiceiro
Todos os atributos +3.
HP e SP máx. +2%.
Custo de SP das habilidades -10%.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Justiceiros e evoluções

Sarung tangan yang dipakai untuk memegang senjata yang dapat mengeluarkan kemampuan terpendam penggunanya.
Hanya bisa dipakai oleh Job Gunslinger.
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ASPD +1
Mengabaikan 3% defense fisik musuh normal per level skill [Snake Eyes]].
Mengabaikan 3% defense fisik musuh normal setiap tingkat tempa].
Jika tingkat tempa 7 atau lebih, ASPD + 1, serangan jarak jauh + 3%
Jika tingkat tempa 9 atau lebih, ASPD + 1, serangan jarak jauh + 5%
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : Job Gunslinger

Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: Gunslinger Jobs
ASPD +1
Ignores 3% of the enemy's physical defense based on the skill level of [Snake Eyes].
For every upgrade level of Gunslinger Shadow Weapon, ignores 3% of the enemy's physical defense.
If upgrade level is +7, ASPD +1, Ranged Physical Attack 3%
If upgrade level is +9, ASPD +1, Ranged Physical Attack 5%

Account Bound.
Shadow Gloves that grants bonuses to the Gunslinger's skills.
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ASPD +1.
[For each refine lv]
ATK, MATK +1.
Ignores 3% of defense of normal monsters.
[If refine lv +7 or higher]
ASPD +1.
Long-range physical damage +3%.
[If refine lv is 9 or higher]
ASPD +1.
Long-range physical damage +5%.
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[For each level of[Snake Eyes]]
Ignores 3% of defense of normal monsters.
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[Shadow Set]
Sh. Gunslinger Shield24319
Sh. Gunslinger Gloves24283
All stats +3.
Max HP/SP +2%.
SP consumption -10%.
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Class: Shadow Equipment
Location: Gloves
Defense: 0
Weight: 0
Required Lv.: 1
Job: Gunslinger

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus2 bIgnoreDefClassRate,Class_Normal,3*(getskilllv("GS_SNAKEEYE")+.@r);
.@aspd = 1;
if (.@r>=7) {
   .@aspd += 1;
   bonus bLongAtkRate,3;
}
if (.@r>=9) {
   .@aspd += 1;
   bonus bLongAtkRate,5;
   bonus bAspd,.@aspd;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bIgnoreDefClassRate Bonus d’Objet
bIgnoreDefClassRate
Signature:
bonus2 bIgnoreDefClassRate,c,n;
Description:
Disregard n% of the target's DEF if the target belongs to class c
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Groupe d'Objets Sous-groupe Groupe d’option aléatoire Détails
CLASS_SHADOW_BOX_WEAPON 1 Class Shadow Box Weapon Détails

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