Rune Knight Shadow Shield ( S_Runeknight_Shield )
| ID 24301 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 0 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Équipement de l'Ombre. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Bouclier d'Ombre | |||||||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 99 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Quatrièmes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||||||||||
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Peça adicional de escudo usada para complementar um escudo convencional. Shadow Shield yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil. An additional defense effect can be obtained with a small shield that can be attached to the arm. Can be used singly, but has less defense effect.
Only for Rune Knight.
When using Enchant Blade skill, Increases attack speed for 50 seconds (each refine rate addtionally reduces after attack delay by %.).
Refine +7 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
Refine +9 over, when using Enchant Blade skill, add ASPD+1 for 50 seconds.
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With Rune Knight Shadow Weapon, Get an additional effect.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
With the all of Swordman Shadow 2types, Knight Shadow 2types, Rune Knight Shadow 2types, Can get the below effect.
All State + 10, MaxHP + 5%, MaxSP + 5%.
Ignores 50% of normal enemy's physical and magic defense.
Type : Shadow Equipment
Location : Shield Weight : 0
Required Level : 99
Jobs : Rune Knight Classes
Account Bound. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"RK_ENCHANTBLADE";
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
autobonus3
Commande
autobonus3
Signature:
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Exemple:
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAspd
Bonus d’Objet
bAspd
Signature:
Description:
Attack speed + n
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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