Item Details

Maxi Spanner [2] ( Maxi_Spanner )

ID 28138 Maxi Spanner [2]
Maxi Spanner [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 450 Emplacements: 2
Type: Arme. Sous-type: Hache à deux mains Genre: Les deux Lieux: Main_Droite + Main_Gauche
Attaque: 340 Attaque magique: Non spécifié Portée: 1 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Uma chave inglesa gigantesca que pode ser usada como arma.
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Indestrutível em batalha.
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Resistência aos tamanhos Pequeno e Médio +10%.
A cada refino:
ATQ +4.
Refino +9 ou mais:
Recarga de [Fúria do Furacão] e [Erupção de Magma] -1 segundo.
Refino +11 ou mais:
Dano de [Fúria do Furacão] +15%.
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Tipo: Machado de Duas Mãos
ATQ: 340 ATQM: 0
Peso: 450
Nível da arma: 4
Nível necessário: 170
Classes: Mecânicos e evoluções

Item tidak dapat hancur.
Reduce serangan Fisik dan Magic dari monster Small dan Medium -10%
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per tingkat tempa,
ATK +4
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Jika tingkat tempa +9 atau lebih,

Cooldown "Axe Tornado" dan "Lava Flow" -1 Detik.
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Jika tingkat tempa +11 atau lebih,

Damage "Axe Tornado" +15%.
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Jenis : Two-handed Axe
Weapon Lv : 4
Attack : 340
Berat : 450
Syarat Lv : 170
Job : Mechanic Class

A gigantic wrench shaped more like a battle axe than a club.
_
Indestructible, Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
+11 Effect: Axe Tornado damage +15%
Class: Two-handed Axe ATK: 340
Weight: 450
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes

This impressive spanner looks more like an axe.
_
Indestructible, physical and magic damage from Small and Medium enemies -10%.
ATK +4 for every refine level of the item.
If refine rate is +9 or higher, cooldown of Axe Tornado and Lava Flow -1 sec.
If refine rate is +11 or higher, Axe Tornado damage +15%.
Weight: 450
Weapon level: 4
Required Level: 170
Jobs: Mechanic Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bSubSize,Size_Small,10;
bonus2 bSubSize,Size_Medium,10;
if (.@r>=9) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000;
}
if (.@r>=11)
   bonus2 bSkillAtk,"NC_AXETORNADO",15;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bUnbreakableWeapon Bonus d’Objet
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bSubSize Bonus d’Objet
bSubSize
Signature:
bonus2 bSubSize,s,x;
Description:
+x% damage reduction against size s
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bonus d’Objet
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié