Item Details

Elemental Origin [2] ( Origin_Of_Elemental )

ID 28608 Elemental Origin [2]
Elemental Origin [2] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 2
Type: Arme. Sous-type: Livre Genre: Les deux Lieux: Arme
Attaque: 120 Attaque magique: 150 Portée: 1 Défense: Non spécifié
Niveau d'arme: 3 Niveau d'armure: Non spécifié Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Livro que conta a história da criação do Fogo, da Água e do Vento.
--------------------------
INT +4.
--------------------------
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +10%.
Refino +7 ou mais:
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +10% adicional.
Refino +9 ou mais:
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +10% adicional.
--------------------------
Tipo: Livro
ATQ: 120 ATQM: 150
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Feiticeiros e evoluções

Buku yang menjelaskan asal muasal dari elemental magic.
------------------------
INT +4
MATK +150
Meningkatkan damage dari Cold Bolt, Fire Bolt dan ^4D4DFLightning Bolt sebesar 10%
------------------------
Jika tingkat tempa +7 atau lebih
Damage dari Cold Bolt, Fire Bolt dan ^4D4DFLightning Bolt bertambah sebesar 10%
------------------------
Jika tingkat tempa +9 atau lebih
Damage dari Cold Bolt, Fire Bolt dan ^4D4DFLightning Bolt bertambah sebesar 10%
------------------------
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe

Mempunyai kesempatan 5% untuk autocast Lv.5 Fire Ball kepada musuh ketika menyerang menggunakan serangan magic, Jika kamu telah memiliki Lv.10 Fire Ball, Autocast Fire Ball akan menjadi Lv.10.

Mempunyai kesempatan 100% mendapatkan buff MATK +50 selama 1 menit ketika menggunakan Double Bolt.
------------------------
Jenis : Book
ATK : 120
Properti : Netral
Berat : 80
Weapon Lv : 3
Syarat Lv : 100
Job : Sorcerer

A grimoire that explains the origin of elemental magic and compiles all elemental spells.
Class: Book
Attack: 120
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 100
Required Jobs: Sorcerer
Int + 4
MATK + 150
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 10%.
If upgrade level is +7 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by an additional 10%.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.

A grimoire that explains the origin of elemental magic and compiles all elemental spells.
INT +4
MATK +150
Cold Bolt, Fire Bolt and Lightning Bolt damage +10%.
[If refine Lv 7 or higher]
Cold Bolt, Fire Bolt and Lightning Bolt damage +10%.
[If refine Lv 9 or higher]
Cold Bolt, Fire Bolt and Lightning Bolt damage +10%.
[Set bonus]
Elemental Cape
Elemental Origin
Elemental Robe
Adds a chance of casting Level 5 Fire Ball on the target when performing a magical attack
if a higher level of this skill is known, it will be cast instead.
[When Double Bolt used]
MATK +50.
Class: Book
Attack: 120
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 100
Required Jobs: Sorcerer

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bInt,4;
.@bonus = 10;
if (.@r>=7) {
   .@bonus += 10;
}
if (.@r>=9) {
   .@bonus += 10;
}
bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus;
bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",.@bonus;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 3 Oui 3 Non spécifié Détails

Non spécifié