Item Details

God Eater Dragon Spear [1] ( Jirant_Spear )

ID 32007 God Eater Dragon Spear [1]
God Eater Dragon Spear [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 380 Emplacements: 1
Type: Arme. Sous-type: Lance à une main Genre: Les deux Lieux: Arme
Attaque: 360 Attaque magique: 280 Portée: 3 Défense: Non spécifié
Niveau d'arme: 4 Niveau d'armure: Non spécifié Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Lança forjada com o fogo e o gelo que criaram o mundo. Não deixe esta arma controlar você.
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FOR +3. DES +5.
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Dano de [Sopro do Dragão] e [Bafo do Dragão] +30%.
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5% de chance de converter 1% do dano físico causado em HP.
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A cada refino:
Velocidade de ataque +1%.
A cada 2 refinos:
Dano físico +1%.
Pós-conjuração -1%.
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Refino +7 ou mais:
Conversão de HP +2% adicional.
Chance de conversão +5% adicional.
Refino +9 ou mais:
Conversão de HP +3% adicional.
Chance de conversão +5% adicional.
Refino +12 ou mais:
Conjuração fixa -70%.
Dano de [Sopro do Dragão] e [Bafo do Dragão] +20% adicional.
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Tipo: Lança
ATQ: 180 ATQM: 140
Peso: 150
Nível da arma: 4
Nível necessário: 130
Classes: Espadachins e evoluções

Box yang berisikan 10 Buy Market Permit
Berat : 1

MATK +280
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STR +3, DEX +5.
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Absorb 1% of the damage dealt as HP when attacking with a physical attack (100% chance).
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[Dragon's Breath], [Dragon's Water Breath] damage + 50%
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For every 1 refine level,
Additional ATK +2%,
ASPD +2%,
Reduced after cast delay 1%.
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When refined to +7 or higher, absorb an additional 2% of the damage dealt as HP when attacking with a physical attack.

When refined to +9 or higher, absorb an additional 3% of the damage dealt as HP when attacking with a physical attack.

When refined to +10 or higher, fixed casting time -70%.
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Class : One-Handed Spear
Attack : 360
Weight : 380
Weapon Level : 4
Required Level : 130
Usable By : 3rd Job Swordsman

A spear forged by fire and ice. Do not let this weapon control you.
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STR +3, DEX +5
MATK +280.
Restores 1% of the damage dealt to the enemy as HP when performing a physical attack.
[Dragon Breath] and [Dragon Water] Breath damage +50%.

[For every refine level]
Physical damage inflicted on all class enemies +2%.
Cast Delay -1%, ASPD +2%.

[If refined to +7 or higher]
Restores additional 2% of the damage dealt to the enemy as HP when performing a physical attack.

[If refined to +9 or higher]
Restores additional 3% of the damage dealt to the enemy as HP when performing a physical attack.

[If refine rate is +10 or higher]
Fixed Cast Time of all skills -70%.
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Class: One-handed spear
Attack: 360
Weight: 380
Weapon level: 4
Required Level: 130
Jobs: Rune Knight, Royal Guard

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bStr,3;
bonus bDex,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
bonus2 bHPDrainRate,1000,1;
bonus2 bAddRace,RC_All,2*.@r;
bonus bAspdRate,2*.@r;
bonus bDelayrate,-.@r;
if (.@r>=7)
   bonus2 bHPDrainRate,1000,2;
if (.@r>=9)
   bonus2 bHPDrainRate,1000,3;
if (.@r>=10)
   bonus bFixedCastrate,-70;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bHPDrainRate Bonus d’Objet
bHPDrainRate
Signature:
bonus2 bHPDrainRate,x,n;
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCastrate Bonus d’Objet
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 4 Oui 4 Non spécifié Détails

Non spécifié