Item Details

Great Magician's Ceremonial Crown [1] ( Large_Sorcerer_Crown )

ID 400054 Great Magician's Ceremonial Crown [1]
Great Magician's Ceremonial Crown [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 10 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Impossível não perceber, impossível não se impressionar. O Acessório Extravagante é estranhamento bonito... e tem que ser à vista no cartão.
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A cada 2 refinos:
ATQM +20.
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Refino +7 ou mais:
Conjuração variável -15%.
Refino +9 ou mais:
Dano mágico de todas as propriedades +15%.
Refino +11 ou mais:
Conjuração fixa -0,2 segundos.
Dano mágico contra os tamanhos Pequeno e Médio +15%.
--------------------------
Conjunto
[Kuroiro-OS]
Dano mágico de propriedade Água, Vento e Fogo +5%.
A cada 2 refinos da arma:
Dano de [Pétalas Flamejantes] [Lança Congelante] e [Lâmina de Vento] +3%.
--------------------------
Conjunto
[Rapieira-OS]
ATQM +30.
A cada 2 refinos da arma:
Dano de [Chamas de Hela] +4%.
--------------------------
Conjunto
[Rutilus-OS]
ATQM +30.
A cada 2 refinos da arma:
Dano de [Cometa] +5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 130
Classes: Todas

Per 2 tingkat tempa:
MATK +20
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -15%
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Jika tingkat tempa +9 atau lebih,
Damage magic semua element +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic ke monster small & medium +15%
Fix Cast-time -0.2 detik
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Set Bonus
Great Magician's Crown [1]
Cannon Rapier-OS [2]

MATK +30

Per 2 tingkat tempa Cannon Rapier-OS [2]
Damage dari skill "Hell Inferno" +4%
------------------------
Set Bonus
Great Magician's Crown [1]
Rutilus Stick-OS [2]

MATK +30

Per 2 tingkat tempa Rutilus Stick-OS [2]
Damage dari skill "Comet" +5%
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Set Bonus
Great Magician's Crown [1]
Kuroiro-OS [2]

Damage magic element water, wind & fire +5%

Per 2 tingkat tempa Kuroiro-OS [2]
Damage dari skill "Flaming Petals, Freezing Spear & Wind Blade" +3%
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Jenis : Headgear
Posisi : Upper
DEF : 0
Berat : 10
Syarat Lv : 130
Job : Semua Job

A crown worn by a great archmagus.
MATK + 20 per 2 refine rate.
If upgrade level is +7 or higher, reduces variable casting time by 10%.
If upgrade level is +9 or higher, increase all property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds.

When equipped with Cannon Rapier-OS, MATK + 30, increases Hell Inferno damage by 4% per 2 refine rate of weapon.
When equipped with Rutilus Stick-OS, MATK + 30, increases Comet damage by 5% per 2 refine rate of weapon.
When equipped with Kuroiro-OS, increases water, wind and fire property magical damage by 5%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 3% per 2 refine rate of weapon.
Class: Headgear Defense: 0
Location: Upper Weight: 10
Required Lv: 130
Jobs: All

A ceremonial crown worn by a grand sorcerer with formal attire.
Modified to be compatible with OS weapons.
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+20 MATK per 2 refine levels.

[If refined to +7 or higher]
Variable Cast Time -15%.

[If refined to +9 or higher]
All property magic damage +15%.

[If refined to +11 or higher]
Magic damage against Small/Medium enemies +15% and Fixed Cast Time -0.2 sec.

[If equipped with Cannon Rapier-OS]
MATK +30
+4% [Hell Inferno] damage per 2 refine levels of the weapon.

[If equipped with Lutie's Stick-OS]
MATK +30
+5% [Comet] damage per 2 refine levels of the weapon.

[If equipped with Kuroiro-OS]
Water / Wind / Fire magic damage +5%.
[Crimson Fire] / [Ice Pick] / [Wind Blade] damage +3% per 2 Refine levels of the weapon.
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Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 130
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_All,15;
}
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bMagicAddSize,Size_Small,15;
   bonus2 bMagicAddSize,Size_Medium,15;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddSize Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#7 Armor Modification Box (Lower) 23 57 rodatabase.base_item Détails
#8 Armor Modification Box (Middle) 23 57 rodatabase.base_item Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié