Item Details

Saint Crown [1] ( BioWeapon_Helm_AB )

ID 400118 Saint Crown [1]
Saint Crown [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 10 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 10
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 170 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Elmo deixado para trás por uma vítima do Biolaboratório.
--------------------------
A cada 2 refinos:
ATQ e ATQM +20.
--------------------------
Refino +7 ou mais:
Conjuração variável -10%.
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +15%.
Dano mágico +15%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
Dano mágico de todas as propriedades +10%.
--------------------------
Conjunto
[Adorare]
Dano mágico de propriedade Sagrado +10%.
A cada refino da arma:
Dano de [Adoramus] +5%.
--------------------------
Conjunto
[Penitência]
Dano mágico de propriedade Sagrado +10%.
A cada refino da arma:
Dano de [Judex] +10%.
--------------------------
Conjunto
[Mangual Lucis]
Dano físico contra todos os tamanhos +10% adicional.
A cada refino da arma:
Dano de [Gemini Lumen] +10%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Arcebispos e evoluções

Per 2 tingkat tempa,
ATK +20
MATK +20
------------------------
Jika tingkat tempa +7 atau lebih,
ASPD +10%
Variable Cast-time -10%
------------------------
Jika tingkat tempa +9 atau lebih,
ATK +15%
MATK +15%
------------------------
Jika tingkat tempa +11 atau lebih,
Magic damage element semua element +10%
Damage serangan fisik ke semua size monster +10%
------------------------
Set Bonus
Biolab Cancer Diadem [1]
Adorare Staff [2]

Magic damage element Holy +10%

Per tingkat tempa Adorare Staff [2],
Damage dari skill "Adoramus" +5%
------------------------
Set Bonus
Biolab Cancer Diadem [1]
Penitentia [2]

Magic damage element Holy +10%

Per tingkat tempa Penitentia [2],
Damage dari skill "Judex" +10%
------------------------
Set Bonus
Biolab Cancer Diadem [1]
Lucis Flail [2]

Damage serangan fisik ke semua size monster +10%

Per tingkat tempa Lucis Flail [2],
Damage dari skill "Duple Light" +10%
------------------------
Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Archbishop

For every 2 refine levels, ATK +20, MATK +20.

If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.

If refine rate is 9 or higher, ATK +15% and MATK +15%.

If refine rate is 11 or higher, increases all property magical damage by 10%,
increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Cancer Diadem
Adorare Staff

Increases Holy property magical damage by 10%.
increases Adoramus damage by 5% per refine rate of Adorare Staff.
------------------------
Set Bonus:
Biolab Cancer Diadem
Penitentia

Increases Holy property magical damage by 10%.
increases Judex damage by 10% per refine rate of Penitentia.
------------------------
Set Bonus:
Biolab Cancer Diadem
Lucis Flail

Increases physical damage against all size enemies by 10%.
Increases Duple Light damage by 10% per refine rate of Lucis Flail.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Archbishop Class

A crown created for a participant of a magic experiment.
Made of red gold. Decorated with a huge ruby.
-------------
For every 2 refine levels, ATK +20, MATK +20.

[If refined to +7 or higher]
ASPD +10%, Variable Cast Time of all skills -10%.

[If refined to +9 or higher]
Physical damage +15%, magic damage +15%.

[If refined to +11 or higher]
All properties magic damage +10%, physical damage inflicted on enemies of any size +10%.

[If equipped with Adorar Staff]
Holy property magic damage +10%. For every refine level of weapon, [Adoramus] damage +5%.

[If equipped with Ponitendtia]
Holy property magic damage +10%. For every refine level of weapon, [Judex] damage +10%.

[If equipped with Lucis Flail]
Physical damage inflicted on monsters of any size +10%. For every refine level of weapon, [Holy Light] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Archbishop and subclasses

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Oui
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus bMatkRate,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bAddSize,Size_All,10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bAddSize Bonus d’Objet
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié