Drooping Thanatos's Dolor-LT [1] ( Dolor_HatK_LT )
| ID 400465 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 210 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An improved version of the doll hat that resembles Thanatos agony. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
.@a = (2*(.@r/3));
bonus bMaxHPrate,10;
bonus bMaxSPrate,7;
bonus2 bAddEle,Ele_Dark,10+.@a;
bonus2 bAddEle,Ele_Holy,10+.@a;
bonus2 bAddRace,RC_Angel,10+.@a;
bonus2 bAddRace,RC_Dragon,10+.@a;
bonus2 bMagicAddEle,Ele_Dark,10+.@a;
bonus2 bMagicAddEle,Ele_Holy,10+.@a;
bonus2 bMagicAddRace,RC_Angel,10+.@a;
bonus2 bMagicAddRace,RC_Dragon,10+.@a;
if (.@a>=7) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@r>=9)
bonus bVariableCastrate,-15;
if (.@r>=11)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D)
bonus bAllTraitStats,2;
if (.@g>=ENCHANTGRADE_C) {
bonus bRes,50;
bonus bMRes,50;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSubRace,RC_Angel,5;
bonus2 bSubRace,RC_Dragon,5;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAllTraitStats
Bonus d’Objet
bAllTraitStats
Signature:
Description:
POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
bRes
Bonus d’Objet
bRes
Signature:
Description:
Res + n
bMRes
Bonus d’Objet
bMRes
Signature:
Description:
MRes + n
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié
Non spécifié |
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