Item Details

Grace Psychic Robe [1] ( Grace_Psychic_Robe )

ID 450112 Grace Psychic Robe [1]
Grace Psychic Robe [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 0 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 100
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 150 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Classes Quatrièmes., Toutes les classes Troisièmes.

Preso na conta.
Feito pela honra de Varmunt!
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ATQM +100.
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Refino +7 ou mais:
Conjuração variável -20%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro +10%.
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Conjunto
[Grácil Bota Mágica]
[Grácil Anel Mágico]
[Grácil Capa Mágica]
Dano mágico +2%.
Conjuração variável -5% adicional.
Dano de [Onda Psíquica] +15%.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Onda Psíquica] +15% adicional.
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Tipo: Armadura
DEF: 100 DEFM: 0
Peso: 0
Nível necessário: 150
Classes: Feiticeiros e evoluções

Character-Bound

MATK +100
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -20%
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Jika tingkat tempa +9 atau lebih,
Damage serangan magic elemen netral +10%
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Set Bonus
Grace Psychic Robe [1]
Grace Magic Ring [1]
Grace Magic Manteau [1]
Grace Magic Boots [1]

MATK +2%
Variable Cast-time -5%

Damage dari skill "Psychic Wave" +15%

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
Variable Cast-time -5%

Damage dari skill "Psychic Wave" +15%
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Jenis : Armor
DEF : 100
Berat : 0
Syarat Lv : 150
Job : Sorcerer Classes

A noble Sorcerer robe with the Rune-Midgarts crest engraved on it.

MATK +100
If refined to 7 or higher,
Variable Cast Time -20%
If refined to 9 or higher,
Neutral Magic damage +10%

SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%, MATK +2%,
Psychic Wave damage +15%

SET BONUS
Grace Psychic Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Psychic Wave damage +15%

Class: Armor DEF: 100
Weight: 0
Required Level: 150
Job: Sorcerer Classes

Character Bound.
Noble Sorcerer's Mantle with Rune-Midgard emblem.
_
MATK +100.
_
If refined to +7 or higher, -20% Variable Cast Time of all skills.
If refined to +9 or higher, Neutral property magic damage +10%.
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[When used in conjunction with the Grace Magic Manteau, Grace Magic Boots, and Grace Magic Ring]
Variable Cast Time of all skills -5%, MATK +2%, Psychic Wave damage +15%.
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[If Grace Psychic Robe, Grace Magic Manteau, and Grace Magic Boots are refined to +27 or higher]
Variable Cast Time of all skills -5%, MATK +3%, Psychic Wave damage +15%.
_
Weight: 0
Required Level: 150
Jobs: Sorcerer Jobs

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Non
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,100;
if (.@r>=7)
   bonus bVariableCastrate,-20;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_Neutral,10;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié