Item Details

Nebula Robe of Wisdom [1] ( Star_Robe_Of_Wis )

ID 450174 Nebula Robe of Wisdom [1]
Nebula Robe of Wisdom [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 50 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Armure
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 105
Niveau d'arme: Non spécifié Niveau d'armure: 2 Niveau d'équipement min.: 240 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: 1 Élément: Neutre Classes: Non spécifié

Robe that has received the wisdom energy of the star's power.
Increases wisdom.
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WIS +1.
MATK +125.
Every 2 refine, MaxSP + 2% and increases heal effectiveness by 1%.
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If refine rate is 9 or higher, increases SP recovery rate by 30%.

If refine rate is 11 or higher, reduces variable casting time by 10%.
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[Grade Bonus]
[Grade D] Additional 2% increase in SP recovery per 2 refine, additional 1% increase in healing amount, additional 1 MRES per 3 refine.

[Grade C] Additional 3% increase in SP recovery per 2 refine, additional 2% increase in healing amount, additional 2 MRES per 3 refine.

[Grade B] Additional 1% MSP per 2 refine, additional 2 MRES per 3 refine, additional 2 H.PLUS per 4 refine.

[Grade A] Additional 2% MSP per 2 refine, additional 3 MRES per 3 refine, additional 3 H.PLUS per 4 refine.
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Type : Armor
Def : 105
Weight : 50
Armor Level : 2
Required Level : 240
Class : All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,125;
bonus bWis,1;
bonus bMaxSPrate,2*(.@r/2);
bonus bHealPower,(.@r/2);
if (.@r>=9) {
   bonus bSPrecovRate,30;
   if (.@r>=11) {
      bonus bVariableCastrate,-10;
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bSPrecovRate,2*(.@r/2);
   bonus bHealPower,(.@r/2);
   bonus bMRes,(.@r/3);
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSPrecovRate,3*(.@r/2);
      bonus bHealPower,2*(.@r/2);
      bonus bMRes,2*(.@r/3);
      if (.@g >= ENCHANTGRADE_B) {
         bonus bMaxSPrate,(.@r/2);
         bonus bMRes,2*(.@r/3);
         bonus bHPlus,2*(.@r/4);
         if (.@g >= ENCHANTGRADE_A) {
            bonus bMaxSPrate,2*(.@r/2);
            bonus bMRes,3*(.@r/3);
            bonus bHPlus,3*(.@r/4);
         }
      }
   }
}
Références du Script
getenchantgrade Commande
getenchantgrade
Signature:
getenchantgrade({<equipment slot>,<char_id>})
Description:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bWis Bonus d’Objet
bWis
Signature:
bonus bWis,n;
Description:
WIS + n
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bHealPower Bonus d’Objet
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSPrecovRate Bonus d’Objet
bSPrecovRate
Signature:
bonus bSPrecovRate,n;
Description:
Natural SP recovery ratio + n%
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMRes Bonus d’Objet
bMRes
Signature:
bonus bMRes,n;
Description:
MRes + n
bHPlus Bonus d’Objet
bHPlus
Signature:
bonus bHPlus,n;
Description:
HPlus + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 2 Oui Non spécifié 2 Détails

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