Exotic Temporal Boots-LT [1] ( Temporal_Boots_LT_TW )
| ID 470183 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 30 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Chaussures | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 20 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 190 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
|
MHP +15%, MSP +5%. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,2;
bonus bMdef,15;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
if (.@r>=10) {
if (readparam(bStr)>=108)
bonus bBaseAtk,80;
if (readparam(bAgi)>=108)
bonus bAspd,2;
if (readparam(bVit)>=108)
bonus bMaxHPrate,10;
if (readparam(bInt)>=108)
bonus bMatk,80;
if (readparam(bDex)>=108) {
bonus bFixedCast,-500;
bonus bLongAtkRate,10;
}
if (readparam(bLuk)>=108)
bonus bCritAtkRate,35;
}
if (.@r>=13) {
if (readparam(bPow)>=60)
bonus2 bAddSize,Size_All,15;
if (readparam(bSta)>=60) {
bonus bDelayrate,-5;
bonus bPAtk,15;
}
if (readparam(bWis)>=60) {
bonus bDelayrate,-5;
bonus bSMatk,15;
}
if (readparam(bSpl)>=60)
bonus2 bMagicAddSize,Size_All,15;
if (readparam(bCon)>=60)
bonus bAspdRate,10;
if (readparam(bCrt)>=60) {
bonus bFixedCast,-200;
bonus bCritAtkRate,10;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bBaseAtk,50;
bonus bMatk,50;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,7;
bonus bSMatk,7;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAllStats
Bonus d’Objet
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
readparam
Commande
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bAgi
Bonus d’Objet
bAgi
Signature:
Description:
AGI + n
bAspd
Bonus d’Objet
bAspd
Signature:
Description:
Attack speed + n
bVit
Bonus d’Objet
bVit
Signature:
Description:
VIT + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bDex
Bonus d’Objet
bDex
Signature:
Description:
DEX + n
bFixedCast
Bonus d’Objet
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bSta
Bonus d’Objet
bSta
Signature:
Description:
STA + n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bWis
Bonus d’Objet
bWis
Signature:
Description:
WIS + n
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bCon
Bonus d’Objet
bCon
Signature:
Description:
CON + n
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bCrt
Bonus d’Objet
bCrt
Signature:
Description:
CRT + n
bRes
Bonus d’Objet
bRes
Signature:
Description:
Res + n
bMRes
Bonus d’Objet
bMRes
Signature:
Description:
MRes + n
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
||||||||||||||||||||||||||||||||||||||||