[Not For Sale] Enforcer Shoes ( aegis_470281 )
| ID 470281 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 40 | Emplacements: Non spécifié | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Chaussures | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 12 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 90 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Transcendantes (pas de classes Transcendantes-Troisièmes)., Classes Quatrièmes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||
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Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,10;
skill "BS_MAXIMIZE",1;
bonus2 bSkillUseSP,"ASC_METEORASSAULT",8;
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel;
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
bonus bAtkRate,4*getskilllv("TF_POISON");
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-5*getskilllv("AS_CLOAKING");
if (.@r>=12) {
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*getskilllv("AS_POISONREACT");
bonus2 bIgnoreDefRaceRate,RC_All,5*getskilllv("ASC_EDP");
}
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Bonus d’Objet
bMaxSPrate
Signature:
Description:
MaxSP + n%
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bSkillUseSP
Bonus d’Objet
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bIgnoreDefRaceRate
Bonus d’Objet
bIgnoreDefRaceRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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