Item Details

Illusion Morrigane's Manteau [1] ( Morrigane_Manyeau_IL )

ID 480054 Illusion Morrigane's Manteau [1]
Illusion Morrigane's Manteau [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 60 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Vêtement/Robe
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 12
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 130 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um manteau feito com penas de corvo cinzento que foram encantadas pelo poder de Morrigane, cuja encarnação é o corvo cinzento.
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SOR +5.
Esquiva +20.
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Refino +7 ou mais:
Dano físico contra as raças Demônio, Peixe, Humanoide e Inseto +5%.
Refino +9 ou mais:
Dano físico contra as raças Demônio, Peixe, Humanoide e Inseto +5%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 60
Nível necessário: 130
Classes: Todas, exceto Aprendizes

Garment yang bisa didapatkan dari Illusion of Underwater.
LUK +5, Flee +20.
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Saat level tempa +7 atau lebih, damage fisik ke Demon, Fish, Insect, Demihuman termasuk player +5%.
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Saat level tempa +9 atau lebih, damage fisik ke Demon, Fish, Insect, Demihuman termasuk player +10%.
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Jenis: Equipment
Posisi: Garment
Def: 12
Berat: 60
Syarat Lv: 130
Job: All Job kecuali Novice

A gray cloak decorated with crow feathers.
It is said to be imbued with the power of Morrigane.
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LUK + 5, FLEE + 20.
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When refined to +7 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by 5%.
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When refined to +9 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by additional 10%.
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Type : Garment
Def : 12
Weight : 60
Required Level : 130
Class : All Jobs except Novice

A gray cloak decorated with crow feathers.
It is said to be imbued with the power of Morrigane.
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LUK + 5, FLEE + 20.
------------------------
When refined to +7 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by 5%.
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When refined to +9 or higher, increase physical damage against Demon, Fish, Insect, and Demihuman race monsters by additional 10%.
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Type: Garment
Def: 12
Weight: 60
Required Level: 130
Class: All Jobs except Novice

Tous sauf:

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bLuk,5;
bonus bFlee,20;
if (.@r>=7) {
   bonus2 bAddRace,RC_Fish,5;
   bonus2 bAddRace,RC_Insect,5;
   bonus2 bAddRace,RC_Demon,5;
   bonus2 bAddRace,RC_DemiHuman,5;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Fish,10;
   bonus2 bAddRace,RC_Insect,10;
   bonus2 bAddRace,RC_Demon,10;
   bonus2 bAddRace,RC_DemiHuman,10;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bLuk Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddRace Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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