Exotic Temporal Manteau-LT [1] ( Temporal_Cape_TW_LT )
| ID 480312 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 40 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 190 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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MDEF+10. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus bAtkRate,4*(.@r/3);
bonus bMatkRate,4*(.@r/3);
bonus bCritical,3*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
bonus bShortAtkRate,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,5*(.@r/4);
bonus bMaxHPrate,5*(.@r/4);
bonus bAspdRate,5*(.@r/4);
bonus bCritAtkRate,5*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
if (.@r>=7) {
bonus bAtkRate,7;
bonus bMatkRate,7;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=12) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bSpl,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
Description:
+x% magical damage against element e
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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