Mad Bunny Backpack [1] ( Giant_Mad_Bunny_TW )
| ID 480372 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 20 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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A giant bunny modeled after the doll that Piamette always carries around. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bCon,2*(.@r/3);
bonus bSpl,2*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@r>=9) {
bonus bShortAtkRate,12;
bonus bLongAtkRate,12;
bonus2 bMagicAtkEle,Ele_All,12;
if (.@r>=11) {
bonus bDelayrate,-10;
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bCon
Bonus d’Objet
bCon
Signature:
Description:
CON + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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