Skull Ring [1] ( Skull_Ring )
| ID 490102 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Accessoire_Droit + Accessoire_Gauche | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Se você o colocar bem pertinho do ouvido, dá pra ouvir os gritos agonizantes das almas que foram aprisionadas dentro desse anel. Sai pra lá coisa ruim! INT +7 Life is precious. So this ring can be used over and over again. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",(BaseLevel/7);
if (getskilllv("SP_SOULCOLLECT") == 5) {
bonus bAspdRate,15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("SP_SOULENERGY") == 5)
bonus bDelayrate,-30;
if (getskilllv("SP_SOULREAPER") == 5) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
}
if (getskilllv("SP_SOULCURSE") == 5) {
bonus2 bSkillUseSP,"SP_CURSEEXPLOSION",25;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
}
Références du Script
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bMagicHPGainValue
Bonus d’Objet
bMagicHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Bonus d’Objet
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bSkillUseSP
Bonus d’Objet
bSkillUseSP
Signature:
Description:
Decreases SP consumption of skill sk by n
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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