Document Mage [1] ( Document_Mage_TH )
| ID 490608 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Accessoire Droit | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 7 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: Non spécifié | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Quatrièmes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||
|
Catatan lengkap dari perjalanan seorang Mage yang telah menjelajahi Tomb of Honor The complete travel log of the Mage who explored the Tomb of Honor area. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bMatk,100;
bonus bMatkRate,10;
bonus bDelayrate,-10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",30;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-1000;
bonus2 bSkillCooldown,"WL_COMET",-20000;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
skill "HW_MAGICPOWER",5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
}
Références du Script
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
bFixedCast
Bonus d’Objet
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bIgnoreMdefRaceRate
Bonus d’Objet
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
||||||||||||||||||||||||||||||||||||||||