Item Details

Poenitentia Jana [2] ( Poenitentia_Jana )

ID 510057 Poenitentia Jana [2]
Poenitentia Jana [2] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 110 Emplacements: 2
Type: Arme. Sous-type: Dague Genre: Les deux Lieux: Arme
Attaque: 180 Attaque magique: 200 Portée: 1 Défense: Non spécifié
Niveau d'arme: 5 Niveau d'armure: Non spécifié Niveau d'équipement min.: 230 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: 1 Élément: Neutre Classes: Classes Troisièmes (pas de classes Transcendantes-Troisièmes ou Troisièmes-Bébé)., Classes Quatrièmes.

A blue oriental dagger filled with the pain of grief.
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MATK + 200, MATK + 7%.
Increase Thundering Cannon and Golden Dragon Cannon damage by 7%.
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For every 2 refine level, increase Flaming Petals, Freezing Spear and Wind Blade damage by 2%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
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When refined to +11 or higher, increase magical damage against all race monsters (except players) by 10%.
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[Grade Bonus]
[Grade D] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 3%. S.MATK + 1.
[Grade B] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. SPL + 1.
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Type : Dagger
Attack : 180
Weight : 110
Weapon Level : 5
Required Level : 230
Class : Shinkiro and Shiranui

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,7;
bonus2 bSkillAtk,"SS_RAIDENPOU",7;
bonus2 bSkillAtk,"SS_KINRYUUHOU",7;
bonus2 bSkillAtk,"NJ_KOUENKA",2*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",2*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",2*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"NJ_KOUENKA",20;
      bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
      bonus2 bSkillAtk,"NJ_HUUJIN",20;
      if (.@r>=11) {
         bonus2 bMagicAddRace,RC_All,10;
         bonus2 bMagicAddRace,RC_Player_Human,-10;
         bonus2 bMagicAddRace,RC_Player_Doram,-10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"SS_RAIDENPOU",5;
   bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"SS_RAIDENPOU",3;
      bonus2 bSkillAtk,"SS_KINRYUUHOU",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"SS_RAIDENPOU",5;
         bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
      }
   }
}
Références du Script
getenchantgrade Commande
getenchantgrade
Signature:
getenchantgrade({<equipment slot>,<char_id>})
Description:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAddRace Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bSMatk Bonus d’Objet
bSMatk
Signature:
bonus bSMatk,n;
Description:
SMatk + n
bSpl Bonus d’Objet
bSpl
Signature:
bonus bSpl,n;
Description:
SPL + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

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ID Objet déclencheur Objets de base Matériaux Rôles Détails
#35 Poenitentia Refining Hammer 36 36 rodatabase.base_item Objet résultat Détails
#96 +7 Refine Hammer for NPC 324 648 rodatabase.base_item Objet résultat Détails
Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Arme 5 Oui 5 Non spécifié Détails

Non spécifié