Meow Meow Foxtail-LT [2] ( MeawFoxtail_LT )
| ID 550067 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 120 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Bâton | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attaque: 350 | Attaque magique: 350 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 5 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 190 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can't be destroyed in battle. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
bonus bPow,2;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
bonus2 bSkillAtk,"SU_PICKYPECK",40;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkRate,15;
bonus bPAtk,1;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,3;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
Références du Script
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
bPow
Bonus d’Objet
bPow
Signature:
Description:
POW + n
bSpl
Bonus d’Objet
bSpl
Signature:
Description:
SPL + n
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
Description:
+x% magical damage against size s
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié
Non spécifié |
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