Staff of the Sands [2] ( Areias_Staff_BR )
| ID 550149 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 60 | Emplacements: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Bâton | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 10 | Attaque magique: 155 | Portée: 1 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 99 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Relíquia encontrada junto aos túmulos das Ruínas de Morroc. Ainda contém traços de magia milenar. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,10*(.@r/2);
bonus bHealPower,10*(.@r/2);
bonus bMaxHP,1000*(.@r/3);
if (.@r>=6) {
skill "WZ_HEAVENDRIVE",3;
if (.@r>=8) {
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
if (.@r>=10) {
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
if (.@r>=12) {
bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
}
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus d’Objet
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bHealPower
Bonus d’Objet
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bMaxHP
Bonus d’Objet
bMaxHP
Signature:
Description:
MaxHP + n
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bSkillCooldown
Bonus d’Objet
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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