Combo Item Detail

Combo Item #2017

Ukuran Combo: 2
Item Combo
Sunglasses [1]
Sunglasses_
Mob Scarf
Mob_Scarf
Efek Combo
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
Referensi Skrip
readparam Perintah
readparam
Tanda Tangan:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Deskripsi:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Contoh:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus Item
bStr
Tanda Tangan:
bonus bStr,n;
Deskripsi:
STR + n
bLuk Bonus Item
bLuk
Tanda Tangan:
bonus bLuk,n;
Deskripsi:
LUK + n
bAgi Bonus Item
bAgi
Tanda Tangan:
bonus bAgi,n;
Deskripsi:
AGI + n
bVit Bonus Item
bVit
Tanda Tangan:
bonus bVit,n;
Deskripsi:
VIT + n
bInt Bonus Item
bInt
Tanda Tangan:
bonus bInt,n;
Deskripsi:
INT + n
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
bMaxHPrate Bonus Item
bMaxHPrate
Tanda Tangan:
bonus bMaxHPrate,n;
Deskripsi:
MaxHP + n%
bAddClass Bonus Item
bAddClass
Tanda Tangan:
bonus2 bAddClass,c,x;
Deskripsi:
+x% physical damage against class c
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bCritical Bonus Item
bCritical
Tanda Tangan:
bonus bCritical,n;
Deskripsi:
Critical + n
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bVariableCastrate Bonus Item
bVariableCastrate
Tanda Tangan:
bonus2 bVariableCastrate,sk,n;
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bCritAtkRate Bonus Item
bCritAtkRate
Tanda Tangan:
bonus bCritAtkRate,n;
Deskripsi:
Increases critical damage by +n%
bSubRace Bonus Item
bSubRace
Tanda Tangan:
bonus3 bSubRace,r,x,bf;
Deskripsi:
+x% damage reduction against race r with trigger criteria bf
bHealPower Bonus Item
bHealPower
Tanda Tangan:
bonus bHealPower,n;
Deskripsi:
Increases heal amount of all heal skills by n%