Item Details

Tooth Blade [1] ( Tooth_Blade )

ID 13028 Tooth Blade [1]
Tooth Blade [1] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 70 Slot: 1
Tipe: Item senjata. Sub Tipe: Belati Gender: Keduanya Lokasi: Senjata
Serangan: 130 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 55 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Transenden (tidak ada kelas Transenden-Ketiga)., Kelas Keempat., Semua kelas Transenden., Semua kelas Ketiga.

Bisturi de dentista usado para ajudar a arrancar dentes.
Ao realizar ataques físicos:
5% de chance de autoconjurar [Conjuração Lenta] nv. 1.
Refino +9 ou mais:
Nível autoconjurado de [Conjuração Lenta] +1.
Chance de autoconjurar [Conjuração Lenta] +2% adicional.
Tipo: Adaga
Ataque: 130
Peso: 70
Nível da arma: 4
Nível necessário: 55
Classes: Transclasses de Espadachins, Magos, Mercadores, Gatunos, Arqueiros e evoluções

Sebuah pisau bedah dokter gigi yang bisa digunakan untuk perawatan gigi pasien, tetapi bisa juga digunakan menyerang tergantung dari pemakainya. memberikan 5% kemungkinan melakukan cast [Slow Casting] Lv 1 ketika melakukan serangan fisik, meningkatkan waktu cast skill sebesar 20% ke semua monster disekitar player dalam area 5 x 5. Jika senjata ditempa sampai +9 atau lebih, sebagai gantinya adalah memberikan 7% kemungkinan melakukan cast [Slow Casting] Lv 2 ketika melakukan serangan fisik, meningkatkan waktu cast skill sebesar 40% ke semua musuh dalam area 11 x 11.
Jenis : Belati Serangan : 130
Berat : 70
Senjata Level : 4
Level Persyaratan : 55
Jobs : Transcendent swordman/magician/archer/merchant/thief

A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Class : Dagger
Attack : 130
Weight : 70
Weapon LV: 4
Required Level : 55
Jobs: Transcendent
Swordman, Mage,
Archer, Merchant,
and Thief Classes

A dentist's scalpel
that is intended to
treat patient's teeth,
but it can also be
used offensively to
impend the victim's
ability to speak.
Has a certain chance
of increasing the
Cast Time of all
enemies in a 5*5
cell area by 20%;
this bonus increases
to a 11*11 cell area
and 40% Cast Time
increase if this weapon is refined to Upgrade
Level 9 or greater.
Class: Dagger
Attack: 130
Weight: 70
Weapon LV: 4
Required Level: 55
Jobs: Transcendent
Swordsman, Mage,
Archer, Merchant,
and Thief Classes

Hellhound (0.05%)
Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
if (getrefine()>=9) {
   bonus3 bAutoSpell,"NPC_SLOWCAST",2,70;
} else
   bonus3 bAutoSpell,"NPC_SLOWCAST",1,50;
Referensi Skrip
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAutoSpell Bonus Item
bAutoSpell
Tanda Tangan:
bonus5 bAutoSpell,sk,y,n,bf,i;
Deskripsi:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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