Neo Doom Slayer ( Doom_Slayer_I )
| ID 1386 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 0 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Kapak Dua Tangan | Gender: Keduanya | Lokasi: Tangan Kanan + Tangan Kiri | |||||||||||||||||||||||||||||||||||||
| Serangan: 20 | Serangan Sihir: Tidak ditentukan | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: Tidak ditentukan | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: Tidak ditentukan | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Sebuah kapak yang sangat besar dan berat dan membutuhkan tenaga yang besar untuk dapat menggunakannya dengan baik. Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
bonus bAspdRate,-25;
bonus bUseSPrate,100;
if (readparam(bStr)>=95) {
bonus bBaseAtk,400;
bonus2 bAddEff,Eff_Stun,3000;
bonus bBreakArmorRate,500;
}
Referensi Skrip
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bUseSPrate
Bonus Item
bUseSPrate
Tanda Tangan:
Deskripsi:
SP consumption + n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
readparam
Perintah
readparam
Tanda Tangan:
Deskripsi:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Contoh:
bStr
Bonus Item
bStr
Tanda Tangan:
Deskripsi:
STR + n
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
bAddEff
Bonus Item
bAddEff
Tanda Tangan:
Deskripsi:
Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
bBreakArmorRate
Bonus Item
bBreakArmorRate
Tanda Tangan:
Deskripsi:
Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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