Item Details

King Schmidt's Suit [1] ( Schmidt_Suits )

ID 15388 King Schmidt's Suit [1]
King Schmidt's Suit [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 90 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Armor
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 150
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 130 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Armor tidak dapat hancur
Damage serangan fisik dan magic ke monster Medium dan Large +10%.
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Jika tingkat tempa +7 atau lebih,

Serangan fisik dan magic ke monster property Fire dan Shadow +10%.
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Jika tingkat tempa +9 atau lebih,

Mengurangi serangan fisik yang diterima dari monster Dragon dan Formless sebesar 15%.
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Jika tingkat tempa +11 atau lebih,

Mengurangi serangan fisik dan magic yang diterima dari monster Medium dan Large sebesar 10%.
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau

MaxHP +5%,
MaxSP +5%.

Jika total tingkat tempa Set adalah +22 atau lebih,
Global cooldown -15%.
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Jenis : Equipment
Posisi : Armor
Def : 150
Berat : 90
Syarat Lv : 130
Job : Semua Job

The uniform used by King Schmitz.
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Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
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If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
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If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
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If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau

MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
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Class : Armor
Defense : 150
Weight : 90
Required Level : 130
Job : All Jobs

A parade tunic that belonged to King Schmitz.
Cannot be destroyed.
Physical and magic damage to large and medium-size enemies +10%.
If refine rate is +7 or higher, physical and magic damage inflicted on enemies of Fire and Shadow properties +10%.
If refine rate is +9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is +11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.
_
[If equipped with King Schmitz's Garment]
Max HP +5%, Max. SP +5%.
If the combined refine levels of King Schmitz's Uniform and King Schmitz's Garment are +22 or higher,
Cast Delay -15%.
Weight: 90
Required Level: 130
Jobs: All

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableArmor;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
bonus2 bMagicAddSize,Size_Medium,10;
bonus2 bMagicAddSize,Size_Large,10;
if (.@r > 6) {
   bonus2 bAddEle,Ele_Fire,10;
   bonus2 bAddEle,Ele_Dark,10;
   bonus2 bMagicAddEle,Ele_Fire,10;
   bonus2 bMagicAddEle,Ele_Dark,10;
}
if (.@r > 8) {
   bonus2 bSubRace,RC_Dragon,15;
   bonus2 bSubRace,RC_Formless,15;
}
if (.@r > 10) {
   bonus2 bSubSize,Size_Medium,10;
   bonus2 bSubSize,Size_Large,10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bUnbreakableArmor Bonus Item
bUnbreakableArmor
Tanda Tangan:
bonus bUnbreakableArmor;
Deskripsi:
Armor cannot be damaged/broken by any means
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
bMagicAddSize Bonus Item
bMagicAddSize
Tanda Tangan:
bonus2 bMagicAddSize,s,x;
Deskripsi:
+x% magical damage against size s
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Bonus Item
bAddEle
Tanda Tangan:
bonus3 bAddEle,e,x,bf;
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Bonus Item
bMagicAddEle
Tanda Tangan:
bonus2 bMagicAddEle,e,x;
Deskripsi:
+x% magical damage against element e
bSubRace Bonus Item
bSubRace
Tanda Tangan:
bonus3 bSubRace,r,x,bf;
Deskripsi:
+x% damage reduction against race r with trigger criteria bf
bSubSize Bonus Item
bSubSize
Tanda Tangan:
bonus2 bSubSize,s,x;
Deskripsi:
+x% damage reduction against size s
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

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