King Schmidt's Manteau [1] ( Schmidt_Manteau )
| ID 15389 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 60 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Jubah | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 70 | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 1 | Min. Level Equip: 130 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Per 3 tingkat tempa, Manteau used by King Schmitz. A cape that belonged to King Schmitz. Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus2 bAddEle,Ele_Fire,(.@r/3)*2;
bonus2 bAddEle,Ele_Dark,(.@r/3)*2;
bonus2 bMagicAddEle,Ele_Fire,(.@r/3)*2;
bonus2 bMagicAddEle,Ele_Dark,(.@r/3)*2;
if (.@r > 6) {
bonus2 bSubRace,RC_Dragon,5;
bonus2 bSubRace,RC_Formless,5;
}
if (.@r > 10) {
bonus2 bAddRace,RC_Dragon,15;
bonus2 bAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Formless,15;
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bAddEle
Bonus Item
bAddEle
Tanda Tangan:
Deskripsi:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bonus Item
bMagicAddEle
Tanda Tangan:
Deskripsi:
+x% magical damage against element e
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bSubRace
Bonus Item
bSubRace
Tanda Tangan:
Deskripsi:
+x% damage reduction against race r with trigger criteria bf
bAddRace
Bonus Item
bAddRace
Tanda Tangan:
Deskripsi:
+x% physical damage against race r
bMagicAddRace
Bonus Item
bMagicAddRace
Tanda Tangan:
Deskripsi:
+x% magical damage against race r
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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